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author | DevPoodle <richardbonilla112@gmail.com> | 2024-01-13 11:09:44 -0800 |
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committer | DevPoodle <richardbonilla112@gmail.com> | 2024-01-15 12:33:24 -0800 |
commit | 0bb744e555f131cf884bea4d3c5eb4e9e462978b (patch) | |
tree | bbd50e2411c4016b3708d5fab209f43e904143c6 | |
parent | 26b1fd0d842fa3c2f090ead47e8ea7cd2d6515e1 (diff) | |
download | redot-engine-0bb744e555f131cf884bea4d3c5eb4e9e462978b.tar.gz |
Add descriptions to the remaining properties of RDPipelineDepthStencilState
-rw-r--r-- | doc/classes/RDPipelineDepthStencilState.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/RDPipelineDepthStencilState.xml b/doc/classes/RDPipelineDepthStencilState.xml index fa2a4e17c9..b8245f97af 100644 --- a/doc/classes/RDPipelineDepthStencilState.xml +++ b/doc/classes/RDPipelineDepthStencilState.xml @@ -10,47 +10,67 @@ </tutorials> <members> <member name="back_op_compare" type="int" setter="set_back_op_compare" getter="get_back_op_compare" enum="RenderingDevice.CompareOperator" default="7"> + The method used for comparing the previous back stencil value and [member back_op_reference]. </member> <member name="back_op_compare_mask" type="int" setter="set_back_op_compare_mask" getter="get_back_op_compare_mask" default="0"> + Selects which bits from the back stencil value will be compared. </member> <member name="back_op_depth_fail" type="int" setter="set_back_op_depth_fail" getter="get_back_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1"> + The operation to perform on the stencil buffer for back pixels that pass the stencil test but fail the depth test. </member> <member name="back_op_fail" type="int" setter="set_back_op_fail" getter="get_back_op_fail" enum="RenderingDevice.StencilOperation" default="1"> + The operation to perform on the stencil buffer for back pixels that fail the stencil test </member> <member name="back_op_pass" type="int" setter="set_back_op_pass" getter="get_back_op_pass" enum="RenderingDevice.StencilOperation" default="1"> + The operation to perform on the stencil buffer for back pixels that pass the stencil test. </member> <member name="back_op_reference" type="int" setter="set_back_op_reference" getter="get_back_op_reference" default="0"> + The value the previous back stencil value will be compared to. </member> <member name="back_op_write_mask" type="int" setter="set_back_op_write_mask" getter="get_back_op_write_mask" default="0"> + Selects which bits from the back stencil value will be changed. </member> <member name="depth_compare_operator" type="int" setter="set_depth_compare_operator" getter="get_depth_compare_operator" enum="RenderingDevice.CompareOperator" default="7"> + The method used for comparing the previous and current depth values. </member> <member name="depth_range_max" type="float" setter="set_depth_range_max" getter="get_depth_range_max" default="0.0"> + The maximum depth that returns true for [member enable_depth_range]. </member> <member name="depth_range_min" type="float" setter="set_depth_range_min" getter="get_depth_range_min" default="0.0"> + The minimum depth that returns true for [member enable_depth_range]. </member> <member name="enable_depth_range" type="bool" setter="set_enable_depth_range" getter="get_enable_depth_range" default="false"> + If [code]true[/code], each depth value will be tested to see if it is between [member depth_range_min] and [member depth_range_max]. If it is outside of these values, it is discarded. </member> <member name="enable_depth_test" type="bool" setter="set_enable_depth_test" getter="get_enable_depth_test" default="false"> If [code]true[/code], enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If [code]false[/code], objects will appear in the order they were drawn (like in Godot's 2D renderer). </member> <member name="enable_depth_write" type="bool" setter="set_enable_depth_write" getter="get_enable_depth_write" default="false"> + If [code]true[/code], writes to the depth buffer whenever the depth test returns true. Only works when enable_depth_test is also true. </member> <member name="enable_stencil" type="bool" setter="set_enable_stencil" getter="get_enable_stencil" default="false"> + If [code]true[/code], enables stencil testing. There are separate stencil buffers for front-facing triangles and back-facing triangles. See properties that begin with "front_op" and properties with "back_op" for each. </member> <member name="front_op_compare" type="int" setter="set_front_op_compare" getter="get_front_op_compare" enum="RenderingDevice.CompareOperator" default="7"> + The method used for comparing the previous front stencil value and [member front_op_reference]. </member> <member name="front_op_compare_mask" type="int" setter="set_front_op_compare_mask" getter="get_front_op_compare_mask" default="0"> + Selects which bits from the front stencil value will be compared. </member> <member name="front_op_depth_fail" type="int" setter="set_front_op_depth_fail" getter="get_front_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1"> + The operation to perform on the stencil buffer for front pixels that pass the stencil test but fail the depth test. </member> <member name="front_op_fail" type="int" setter="set_front_op_fail" getter="get_front_op_fail" enum="RenderingDevice.StencilOperation" default="1"> + The operation to perform on the stencil buffer for front pixels that fail the stencil test. </member> <member name="front_op_pass" type="int" setter="set_front_op_pass" getter="get_front_op_pass" enum="RenderingDevice.StencilOperation" default="1"> + The operation to perform on the stencil buffer for front pixels that pass the stencil test. </member> <member name="front_op_reference" type="int" setter="set_front_op_reference" getter="get_front_op_reference" default="0"> + The value the previous front stencil value will be compared to. </member> <member name="front_op_write_mask" type="int" setter="set_front_op_write_mask" getter="get_front_op_write_mask" default="0"> + Selects which bits from the front stencil value will be changed. </member> </members> </class> |