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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-20 18:55:21 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-20 18:55:21 +0200 |
| commit | 0c71c7cc6f21c5a7b89b0409c60a3311e50da1ad (patch) | |
| tree | 23b5d1b767b5da441e015aa082bde97c19dbbc27 | |
| parent | 3cce7309750b0a397ef5479a6478d7a27d3610c6 (diff) | |
| parent | 197d57af79c2aee9ff9ba3d0e7e01a741c2cdcf9 (diff) | |
| download | redot-engine-0c71c7cc6f21c5a7b89b0409c60a3311e50da1ad.tar.gz | |
Merge pull request #81967 from Jordyfel/physics-doc
Fix example in gravity project settings doc
| -rw-r--r-- | doc/classes/ProjectSettings.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 87c642c6d3..fe5269e95d 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2117,11 +2117,11 @@ [codeblocks] [gdscript] # Set the default gravity strength to 9.8. - PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8) + PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8) [/gdscript] [csharp] // Set the default gravity strength to 9.8. - PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8); + PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8); [/csharp] [/codeblocks] </member> @@ -2131,11 +2131,11 @@ [codeblocks] [gdscript] # Set the default gravity direction to `Vector3(0, -1, 0)`. - PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN) + PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN) [/gdscript] [csharp] // Set the default gravity direction to `Vector3(0, -1, 0)`. - PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down) + PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down) [/csharp] [/codeblocks] </member> |
