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authorRémi Verschelde <rverschelde@gmail.com>2023-09-20 18:55:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-20 18:55:21 +0200
commit0c71c7cc6f21c5a7b89b0409c60a3311e50da1ad (patch)
tree23b5d1b767b5da441e015aa082bde97c19dbbc27
parent3cce7309750b0a397ef5479a6478d7a27d3610c6 (diff)
parent197d57af79c2aee9ff9ba3d0e7e01a741c2cdcf9 (diff)
downloadredot-engine-0c71c7cc6f21c5a7b89b0409c60a3311e50da1ad.tar.gz
Merge pull request #81967 from Jordyfel/physics-doc
Fix example in gravity project settings doc
-rw-r--r--doc/classes/ProjectSettings.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 87c642c6d3..fe5269e95d 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2117,11 +2117,11 @@
[codeblocks]
[gdscript]
# Set the default gravity strength to 9.8.
- PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
+ PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
[/gdscript]
[csharp]
// Set the default gravity strength to 9.8.
- PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
+ PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
[/csharp]
[/codeblocks]
</member>
@@ -2131,11 +2131,11 @@
[codeblocks]
[gdscript]
# Set the default gravity direction to `Vector3(0, -1, 0)`.
- PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
+ PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
[/gdscript]
[csharp]
// Set the default gravity direction to `Vector3(0, -1, 0)`.
- PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
+ PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
[/csharp]
[/codeblocks]
</member>