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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-18 11:15:50 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-18 11:15:50 +0200 |
commit | 0f27e7816f51f9ef70ae692ce58e7e2eb6485fd3 (patch) | |
tree | d0a1dea92b1ff32cfb66bc7fcc24a7b85f02fcb8 | |
parent | 3abff94a24f996ef92c0ef435ca269a7de0beb9e (diff) | |
parent | 491a5d9450bf48c5e1e6c40727bc92fc0d6c34a8 (diff) | |
download | redot-engine-0f27e7816f51f9ef70ae692ce58e7e2eb6485fd3.tar.gz |
Merge pull request #97131 from BastiaanOlij/fix_gles_canvas_background
Fix compatibility canvas background depth issue
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 6676b0eb55..65749323fd 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2552,6 +2552,9 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ glBindTexture(rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D, rt->color); copy_effects->copy_screen(render_data.luminance_multiplier); + + scene_state.enable_gl_depth_test(true); + scene_state.enable_gl_depth_draw(true); } RENDER_TIMESTAMP("Render Opaque Pass"); |