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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2024-03-15 16:42:33 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2024-03-15 16:51:51 +0800 |
commit | 0ff396c981ae56c64535085a74c4f05497ebc69a (patch) | |
tree | 110969cb6d5f6d1b937bb0565b5ed2ff380ea7b3 | |
parent | 0175be8948d68cf90c55ce08e8e5bf46ea29ce40 (diff) | |
download | redot-engine-0ff396c981ae56c64535085a74c4f05497ebc69a.tar.gz |
Fix description of touch input position
-rw-r--r-- | doc/classes/InputEventScreenDrag.xml | 2 | ||||
-rw-r--r-- | doc/classes/InputEventScreenTouch.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index bd6c26f561..e77040204c 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -17,7 +17,7 @@ Returns [code]true[/code] when using the eraser end of a stylus pen. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> - The drag position. + The drag position in the viewport the node is in, using the coordinate system of this viewport. </member> <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0"> Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code]. diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 9ed6fc191c..a42b122e3b 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -20,7 +20,7 @@ The touch index in the case of a multi-touch event. One index = one finger. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> - The touch position, in screen (global) coordinates. + The touch position in the viewport the node is in, using the coordinate system of this viewport. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released. |