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authorRémi Verschelde <rverschelde@gmail.com>2023-08-17 15:43:14 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-17 15:43:14 +0200
commit1537452aa94e3fdb19386eac9f8394b391998e8a (patch)
treeebfd1a041a25f112805cf0a9eb093f3d45a80979
parented8b92a02fdf0a1569d7b14ed622e55eaea09088 (diff)
parent6f1152bdbe1338998b41c51c5a39dc6dac28ae31 (diff)
downloadredot-engine-1537452aa94e3fdb19386eac9f8394b391998e8a.tar.gz
Merge pull request #78013 from Calinou/cli-add-audio-output-latency-argument
Add a `--audio-output-latency` command-line argument
-rw-r--r--core/config/engine.cpp8
-rw-r--r--core/config/engine.h4
-rw-r--r--doc/classes/AudioServer.xml3
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--drivers/alsa/audio_driver_alsa.cpp2
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp2
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp2
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp2
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp2
-rw-r--r--main/main.cpp18
-rw-r--r--misc/dist/linux/godot.63
-rw-r--r--misc/dist/shell/_godot.zsh-completion1
-rw-r--r--misc/dist/shell/godot.bash-completion1
-rw-r--r--misc/dist/shell/godot.fish1
-rw-r--r--platform/web/audio_driver_web.cpp2
-rw-r--r--servers/audio_server.cpp2
-rw-r--r--servers/audio_server.h2
17 files changed, 46 insertions, 12 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index 6727c58fd1..17d3bdb744 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -74,6 +74,14 @@ int Engine::get_max_fps() const {
return _max_fps;
}
+void Engine::set_audio_output_latency(int p_msec) {
+ _audio_output_latency = p_msec > 1 ? p_msec : 1;
+}
+
+int Engine::get_audio_output_latency() const {
+ return _audio_output_latency;
+}
+
uint64_t Engine::get_frames_drawn() {
return frames_drawn;
}
diff --git a/core/config/engine.h b/core/config/engine.h
index 73d40d50ae..ff88fbc787 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -61,6 +61,7 @@ private:
double physics_jitter_fix = 0.5;
double _fps = 1;
int _max_fps = 0;
+ int _audio_output_latency = 0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
int max_physics_steps_per_frame = 8;
@@ -99,6 +100,9 @@ public:
virtual void set_max_fps(int p_fps);
virtual int get_max_fps() const;
+ virtual void set_audio_output_latency(int p_msec);
+ virtual int get_audio_output_latency() const;
+
virtual double get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index cb4fb8d5ca..5d3d7a0591 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -132,7 +132,8 @@
<method name="get_output_latency" qualifiers="const">
<return type="float" />
<description>
- Returns the audio driver's output latency. This can be expensive, it is not recommended to call this every frame.
+ Returns the audio driver's effective output latency. This is based on [member ProjectSettings.audio/driver/output_latency], but the exact returned value will differ depending on the operating system and audio driver.
+ [b]Note:[/b] This can be expensive; it is not recommended to call [method get_output_latency] every frame.
</description>
</method>
<method name="get_speaker_mode" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index fcdcdc697e..f426030f98 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -378,7 +378,8 @@
<member name="audio/driver/output_latency" type="int" setter="" getter="" default="15">
Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use [method AudioServer.get_output_latency] to determine the actual audio output latency.
- [b]Note:[/b] This setting is ignored on all versions of Windows prior to Windows 10.
+ Audio output latency can be overridden using the [code]--audio-output-latency &lt;ms&gt;[/code] command line argument.
+ [b]Note:[/b] This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
</member>
<member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50">
Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices.
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 966137920a..764d66c3b8 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -111,7 +111,7 @@ Error AudioDriverALSA::init_output_device() {
// In ALSA the period size seems to be the one that will determine the actual latency
// Ref: https://www.alsa-project.org/main/index.php/FramesPeriods
unsigned int periods = 2;
- int latency = GLOBAL_GET("audio/driver/output_latency");
+ int latency = Engine::get_singleton()->get_audio_output_latency();
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
buffer_size = buffer_frames * periods;
period_size = buffer_frames;
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 7074cc7187..f3920863b4 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -131,7 +131,7 @@ Error AudioDriverCoreAudio::init() {
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &strdesc, sizeof(strdesc));
ERR_FAIL_COND_V(result != noErr, FAILED);
- int latency = GLOBAL_GET("audio/driver/output_latency");
+ int latency = Engine::get_singleton()->get_audio_output_latency();
// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 8ca396af20..76b1781dd5 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -222,7 +222,7 @@ Error AudioDriverPulseAudio::init_output_device() {
break;
}
- int tmp_latency = GLOBAL_GET("audio/driver/output_latency");
+ int tmp_latency = Engine::get_singleton()->get_audio_output_latency();
buffer_frames = closest_power_of_2(tmp_latency * mix_rate / 1000);
pa_buffer_size = buffer_frames * pa_map.channels;
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 6c84aee2b7..e39373e7a0 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -555,7 +555,7 @@ Error AudioDriverWASAPI::finish_input_device() {
Error AudioDriverWASAPI::init() {
mix_rate = _get_configured_mix_rate();
- target_latency_ms = GLOBAL_GET("audio/driver/output_latency");
+ target_latency_ms = Engine::get_singleton()->get_audio_output_latency();
Error err = init_output_device();
if (err != OK) {
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index 22063c52d9..3fe3ea058b 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -45,7 +45,7 @@ Error AudioDriverXAudio2::init() {
speaker_mode = SPEAKER_MODE_STEREO;
channels = 2;
- int latency = GLOBAL_GET("audio/driver/output_latency");
+ int latency = Engine::get_singleton()->get_audio_output_latency();
buffer_size = closest_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);
diff --git a/main/main.cpp b/main/main.cpp
index 60f04df3d5..0a9ebd4c61 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -212,6 +212,7 @@ static bool debug_avoidance = false;
#endif
static int max_fps = -1;
static int frame_delay = 0;
+static int audio_output_latency = 0;
static bool disable_render_loop = false;
static int fixed_fps = -1;
static MovieWriter *movie_writer = nullptr;
@@ -424,6 +425,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(")");
}
OS::get_singleton()->print("].\n");
+ OS::get_singleton()->print(" --audio-output-latency <ms> Override audio output latency in milliseconds (default is 15 ms).\n");
+ OS::get_singleton()->print(" Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.\n");
OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n");
OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
@@ -936,6 +939,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
goto error;
}
+ } else if (I->get() == "--audio-output-latency") {
+ if (I->next()) {
+ audio_output_latency = I->next()->get().to_int();
+ N = I->next()->next();
+ } else {
+ OS::get_singleton()->print("Missing audio output latency argument, aborting.\n");
+ goto error;
+ }
} else if (I->get() == "--text-driver") {
if (I->next()) {
text_driver = I->next()->get();
@@ -1986,6 +1997,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::get_singleton()->set_max_physics_steps_per_frame(GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "physics/common/max_physics_steps_per_frame", PROPERTY_HINT_RANGE, "1,100,1"), 8));
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_max_fps(GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1"), 0));
+ Engine::get_singleton()->set_audio_output_latency(GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "audio/driver/output_latency", PROPERTY_HINT_RANGE, "1,100,1"), 15));
+ // Use a safer default output_latency for web to avoid audio cracking on low-end devices, especially mobile.
+ GLOBAL_DEF_RST("audio/driver/output_latency.web", 50);
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
@@ -2007,6 +2021,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
frame_delay = GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), 0);
}
+ if (audio_output_latency >= 1) {
+ Engine::get_singleton()->set_audio_output_latency(audio_output_latency);
+ }
+
OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(
GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater"), 6900)); // Roughly 144 FPS
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index a00a69299c..beb92c96b5 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -58,6 +58,9 @@ Password for remote filesystem.
\fB\-\-audio\-driver\fR <driver>
Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
+\fB\-\-audio\-output\-latency\fR <ms>
+Override audio output latency in milliseconds (default is 15 ms). Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.
+.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('Vulkan', 'GLES2').
.SS "Display options:"
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 3b12fdbc22..490af0a8a5 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -43,6 +43,7 @@ _arguments \
'--remote-fs[use a remote filesystem]:remote filesystem address' \
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
'--audio-driver[set the audio driver]:audio driver name' \
+ '--audio-output-latency[override audio output latency in milliseconds (default is 15 ms)]:number of milliseconds' \
'--display-driver[set the display driver]:display driver name' \
"--rendering-method[set the renderer]:renderer name:((forward_plus\:'Desktop renderer' mobile\:'Desktop and mobile renderer' gl_compatibility\:'Desktop, mobile and web renderer'))" \
"--rendering-driver[set the rendering driver]:rendering driver name:((vulkan\:'Vulkan renderer' opengl3\:'OpenGL ES 3.0 renderer' dummy\:'Dummy renderer'))" \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index ba4edc4f25..c78f0a1f33 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -46,6 +46,7 @@ _complete_godot_options() {
--remote-fs
--remote-fs-password
--audio-driver
+--audio-output-latency
--display-driver
--rendering-method
--rendering-driver
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index bb4ff0b558..fbfa7344f1 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -59,6 +59,7 @@ complete -c godot -l render-thread -d "Set the render thread mode" -x -a "unsafe
complete -c godot -l remote-fs -d "Use a remote filesystem (<host/IP>[:<port>] address)" -x
complete -c godot -l remote-fs-password -d "Password for remote filesystem" -x
complete -c godot -l audio-driver -d "Set the audio driver" -x
+complete -c godot -l audio-output-latency -d "Override audio output latency in milliseconds (default is 15 ms)" -x
complete -c godot -l display-driver -d "Set the display driver" -x
complete -c godot -l rendering-method -d "Set the renderer" -x -a "(godot_rendering_method_args)"
complete -c godot -l rendering-driver -d "Set the rendering driver" -x -a "(godot_rendering_driver_args)"
diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp
index c6c67db3de..1298d28ebf 100644
--- a/platform/web/audio_driver_web.cpp
+++ b/platform/web/audio_driver_web.cpp
@@ -101,7 +101,7 @@ void AudioDriverWeb::_audio_driver_capture(int p_from, int p_samples) {
}
Error AudioDriverWeb::init() {
- int latency = GLOBAL_GET("audio/driver/output_latency");
+ int latency = Engine::get_singleton()->get_audio_output_latency();
if (!audio_context.inited) {
audio_context.mix_rate = _get_configured_mix_rate();
audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 2308fcca9e..6a03a67fcd 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -201,8 +201,6 @@ void AudioDriverManager::initialize(int p_driver) {
GLOBAL_DEF_RST("audio/driver/enable_input", false);
GLOBAL_DEF_RST("audio/driver/mix_rate", DEFAULT_MIX_RATE);
GLOBAL_DEF_RST("audio/driver/mix_rate.web", 0); // Safer default output_latency for web (use browser default).
- GLOBAL_DEF_RST("audio/driver/output_latency", DEFAULT_OUTPUT_LATENCY);
- GLOBAL_DEF_RST("audio/driver/output_latency.web", 50); // Safer default output_latency for web.
int failed_driver = -1;
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 6585043f63..9ffa95bc00 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -138,8 +138,6 @@ class AudioDriverManager {
MAX_DRIVERS = 10
};
- static const int DEFAULT_OUTPUT_LATENCY = 15;
-
static AudioDriver *drivers[MAX_DRIVERS];
static int driver_count;