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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-06 00:19:08 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-06 00:19:08 +0100 |
commit | 158540e96ab225042c72eca597c6227a6df0c8d4 (patch) | |
tree | eb54e6a4866bfe72b915753810973e789f2d2e64 | |
parent | 272b82bdaedb6d0b833d96830173a7aae2a657a3 (diff) | |
parent | c0feed47c7bfaa3b422e0d80f42e36e3e74b2e52 (diff) | |
download | redot-engine-158540e96ab225042c72eca597c6227a6df0c8d4.tar.gz |
Merge pull request #70960 from Maran23/4-x-c#-rect-props
Added Rect (rect_) properties to the c# migration table
-rw-r--r-- | editor/project_converter_3_to_4.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 721dfc5169..22d118cd90 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -1240,6 +1240,14 @@ static const char *csharp_properties_renames[][2] = { { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey { "PopupExclusive", "Exclusive" }, // Window { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material + { "RectPosition", "Position" }, // Control + { "RectGlobalPosition", "GlobalPosition" }, // Control + { "RectSize", "Size" }, // Control + { "RectMinSize", "CustomMinimumSize" }, // Control + { "RectRotation", "Rotation" }, // Control + { "RectScale", "Scale" }, // Control + { "RectPivotOffset", "PivotOffset" }, // Control + { "RectClipContent", "ClipContents" }, // Control { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D @@ -2727,7 +2735,7 @@ bool ProjectConverter3To4::test_array_names() { valid = valid && test_single_array(gdscript_function_renames, true); valid = valid && test_single_array(csharp_function_renames, true); valid = valid && test_single_array(gdscript_properties_renames, true); - valid = valid && test_single_array(csharp_properties_renames); + valid = valid && test_single_array(csharp_properties_renames, true); valid = valid && test_single_array(shaders_renames, true); valid = valid && test_single_array(gdscript_signals_renames); valid = valid && test_single_array(project_settings_renames); |