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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-20 22:30:41 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-20 22:30:41 +0100 |
commit | 16934c7411fc7beda7459d0bb8bf5de233d671d1 (patch) | |
tree | 092f9366f148099cf555af0670ba096867d3f178 | |
parent | 8107fc98b6ceae749b3c10e6f0432e904961867b (diff) | |
parent | e27bbb075a256a648283f4e8fa4b49e600208555 (diff) | |
download | redot-engine-16934c7411fc7beda7459d0bb8bf5de233d671d1.tar.gz |
Merge pull request #26068 from luizcarlos1405/master
Fix AnimationPlayer jumping to the beggining after ending on editor.
-rw-r--r-- | scene/animation/animation_player.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 992eb365ed..43ec8cebb0 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -938,7 +938,6 @@ void AnimationPlayer::_animation_process(float p_delta) { } else { //stop(); playing = false; - playback.current.pos = 0; _set_process(false); if (end_notify) emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); @@ -1196,9 +1195,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float if (c.assigned != name) { // reset c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0; - } else if (p_from_end && c.current.pos == 0) { - // Animation reset BUT played backwards, set position to the end - c.current.pos = c.current.from->animation->get_length(); + } else { + if (p_from_end && c.current.pos == 0) { + // Animation reset BUT played backwards, set position to the end + c.current.pos = c.current.from->animation->get_length(); + } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) { + // Animation resumed but already ended, set position to the beggining + c.current.pos = 0; + } } c.current.speed_scale = p_custom_scale; |