diff options
author | Cory Petkovsek <632766+TokisanGames@users.noreply.github.com> | 2024-06-21 00:18:34 +0700 |
---|---|---|
committer | Cory Petkovsek <632766+TokisanGames@users.noreply.github.com> | 2024-06-21 00:18:34 +0700 |
commit | 1780f2840765358b52d8f9bd28a488fd3ef89842 (patch) | |
tree | 766f936e21018e1b170149d19c5dc7d37a5b04c1 | |
parent | 6fb3b727564a4afa42b03acc269bf6bb5ba1a139 (diff) | |
download | redot-engine-1780f2840765358b52d8f9bd28a488fd3ef89842.tar.gz |
Fix crash when drawing a selection box on an empty scene with certain plugins
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1f3bf60d24..74a076c787 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1043,6 +1043,9 @@ void Node3DEditorViewport::_select_region() { Vector<Node *> selected; Node *edited_scene = get_tree()->get_edited_scene_root(); + if (edited_scene == nullptr) { + return; + } for (int i = 0; i < instances.size(); i++) { Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i])); |