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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-11 00:27:43 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-11 00:27:43 +0200 |
commit | 198e55e4020f90d7d39b6b24acd8b0286a581811 (patch) | |
tree | f4643ce868ff9b3fb4e7d148f09300a2c6d2a98c | |
parent | fbac9c54c9fb44654814d1031f7cd561de848eb8 (diff) | |
parent | e0f736ec1028f63159f4ff71cf4cb119416e7b45 (diff) | |
download | redot-engine-198e55e4020f90d7d39b6b24acd8b0286a581811.tar.gz |
Merge pull request #94153 from clayjohn/SSAO-linearize
Properly linearize depth buffer for SSAO when using orthogonal camera
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl index 4f81e36c58..0332e23993 100644 --- a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl @@ -50,7 +50,7 @@ layout(r16f, set = 2, binding = 3) uniform restrict writeonly image2DArray dest_ vec4 screen_space_to_view_space_depth(vec4 p_depth) { if (params.orthogonal) { vec4 depth = p_depth * 2.0 - 1.0; - return ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / 2.0; + return -(depth * (params.z_far - params.z_near) - (params.z_far + params.z_near)) / 2.0; } float depth_linearize_mul = params.z_near; @@ -68,7 +68,7 @@ vec4 screen_space_to_view_space_depth(vec4 p_depth) { float screen_space_to_view_space_depth(float p_depth) { if (params.orthogonal) { float depth = p_depth * 2.0 - 1.0; - return ((depth + (params.z_far + params.z_near) / (params.z_far - params.z_near)) * (params.z_far - params.z_near)) / (2.0 * params.z_far); + return -(depth * (params.z_far - params.z_near) - (params.z_far + params.z_near)) / 2.0; } float depth_linearize_mul = params.z_near; |