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authorRémi Verschelde <remi@verschelde.fr>2023-06-23 22:49:23 +0200
committerGitHub <noreply@github.com>2023-06-23 22:49:23 +0200
commit19e7490c9ad399f1951fc6b5863b45a3fa477d3e (patch)
tree18742c8387a8716f8531a05c40bf144be40abc00
parentafe65de11001b392cb9666b1ee32ea6c4ecf10ff (diff)
parentcc89321c9cb9b8d909c20afdec0b9e03b3ed2819 (diff)
downloadredot-engine-19e7490c9ad399f1951fc6b5863b45a3fa477d3e.tar.gz
Merge pull request #78620 from clayjohn/GL-viewport
Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
-rw-r--r--drivers/gles3/storage/texture_storage.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index fd6cb722d2..8a57476a73 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1938,6 +1938,8 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
tex->active = false;
tex->render_target = nullptr;
tex->is_render_target = false;
+ tex->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_MAX);
+ tex->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX);
}
} else {
Texture *tex = get_texture(rt->overridden.color);