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authorTom Coxon <tom.c.coxon@gmail.com>2022-04-11 17:50:40 +0100
committerTom Coxon <tom.c.coxon@gmail.com>2023-09-08 14:13:53 +0100
commit1a52c0c54384349e6c441a8a99dd09e8fd0129df (patch)
tree5de4f81f6c61b44a51cf13d92d4cd8b8d8236e15
parent8c1817f755b63a69378774d8d0f74499f663afe2 (diff)
downloadredot-engine-1a52c0c54384349e6c441a8a99dd09e8fd0129df.tar.gz
Fix animation keyframes being skipped sometimes when being played backwards. #57271
-rw-r--r--scene/resources/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index c8e3741383..f2cd2bc933 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2782,7 +2782,7 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double
p_indices->push_back(i);
}
} else {
- for (int i = to; i >= to; i--) {
+ for (int i = to; i >= from; i--) {
p_indices->push_back(i);
}
}