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author | Christian Feuz <christian.feuz@rethinc.ch> | 2024-04-08 16:20:29 +0200 |
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committer | Christian Feuz <christian.feuz@rethinc.ch> | 2024-04-09 21:59:42 +0200 |
commit | 1ad39e13298820424aa895803d8045bc8aa767d2 (patch) | |
tree | 8ee200339272ecbce8d7dafdd9f41c409a68bddc | |
parent | a7b860250f305f6cbaf61c30f232ff3bbdfdda0b (diff) | |
download | redot-engine-1ad39e13298820424aa895803d8045bc8aa767d2.tar.gz |
Added hint for required ios camera plugin in CameraServer documentation
-rw-r--r-- | doc/classes/CameraServer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml index 983bd6cd91..020b5d887b 100644 --- a/doc/classes/CameraServer.xml +++ b/doc/classes/CameraServer.xml @@ -6,7 +6,7 @@ <description> The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. It is notably used to provide AR modules with a video feed from the camera. - [b]Note:[/b] This class is currently only implemented on macOS and iOS. On other platforms, no [CameraFeed]s will be available. + [b]Note:[/b] This class is currently only implemented on macOS and iOS. To get a [CameraFeed] on iOS, the camera plugin from [url=https://github.com/godotengine/godot-ios-plugins]godot-ios-plugins[/url] is required. On other platforms, no [CameraFeed]s will be available. </description> <tutorials> </tutorials> |