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authorChristian Feuz <christian.feuz@rethinc.ch>2024-04-08 16:20:29 +0200
committerChristian Feuz <christian.feuz@rethinc.ch>2024-04-09 21:59:42 +0200
commit1ad39e13298820424aa895803d8045bc8aa767d2 (patch)
tree8ee200339272ecbce8d7dafdd9f41c409a68bddc
parenta7b860250f305f6cbaf61c30f232ff3bbdfdda0b (diff)
downloadredot-engine-1ad39e13298820424aa895803d8045bc8aa767d2.tar.gz
Added hint for required ios camera plugin in CameraServer documentation
-rw-r--r--doc/classes/CameraServer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml
index 983bd6cd91..020b5d887b 100644
--- a/doc/classes/CameraServer.xml
+++ b/doc/classes/CameraServer.xml
@@ -6,7 +6,7 @@
<description>
The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
- [b]Note:[/b] This class is currently only implemented on macOS and iOS. On other platforms, no [CameraFeed]s will be available.
+ [b]Note:[/b] This class is currently only implemented on macOS and iOS. To get a [CameraFeed] on iOS, the camera plugin from [url=https://github.com/godotengine/godot-ios-plugins]godot-ios-plugins[/url] is required. On other platforms, no [CameraFeed]s will be available.
</description>
<tutorials>
</tutorials>