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authorclayjohn <claynjohn@gmail.com>2023-10-19 17:29:46 +0200
committerclayjohn <claynjohn@gmail.com>2023-10-19 17:29:46 +0200
commit1b80f21abff039dbf3e319698d118712c3e4f77f (patch)
tree6dd6d4162e056d5aa8a1b2d09e81cd9d99542f11
parent7f884b4e0017368e193d96f425aac6c2d8a86eb0 (diff)
downloadredot-engine-1b80f21abff039dbf3e319698d118712c3e4f77f.tar.gz
Fix typo in particles process material when using emission color texture
-rw-r--r--scene/resources/particle_process_material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index 3e710e1f27..adaaba29de 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -570,7 +570,7 @@ void ParticleProcessMaterial::_update_shader() {
code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
- code += " parameters.color *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
+ code += " params.color *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
code += "}\n";