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authorRémi Verschelde <rverschelde@gmail.com>2024-08-17 00:47:17 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-08-17 00:47:17 +0200
commit1bd740d18d714f815486b04bf4c6154ef6c355d9 (patch)
treec9917de4c6a3881b8240440efa5147dd381a5d01
parent8d65fd2b325bc17740672b7a64a9b5db05476b3e (diff)
parent13b20820ba78bff60a8ec293c8c66159e0a949ec (diff)
downloadredot-engine-1bd740d18d714f815486b04bf4c6154ef6c355d9.tar.gz
Merge pull request #95656 from anvilfolk/gdscript-docs-quit
Fix Godot not quitting with `--doctool --gdscript-docs`.
-rw-r--r--main/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 2b5d52d92e..bdae1bb1b0 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1511,6 +1511,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
main_args.push_back(arg);
main_args.push_back(N->get());
N = N->next();
+ // GDScript docgen requires Autoloads, but loading those also creates a main loop.
+ // This forces main loop to quit without adding more GDScript-specific exceptions to setup.
+ quit_after = 1;
} else {
OS::get_singleton()->print("Missing relative or absolute path to project for --gdscript-docs, aborting.\n");
goto error;