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authorRémi Verschelde <rverschelde@gmail.com>2024-03-24 01:20:29 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-24 01:20:29 +0100
commit1c2ff17f1294b26701e4a243e34142787cf8e819 (patch)
tree9913d9deb080b652fa8b36cf3e5ed773c288784a
parentdd668530e6390d6aeba2d6dc318457290fad8583 (diff)
parentbdbd9995f8149fe022a02760daba705916ca3038 (diff)
downloadredot-engine-1c2ff17f1294b26701e4a243e34142787cf8e819.tar.gz
Merge pull request #89652 from invino4/patch-1
Add property `UsingGodotNETSdk` to Godot.NET.Sdk
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index b6c72bce9d..5c3af17e77 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -2,6 +2,8 @@
<Import Project="$(MSBuildThisFileDirectory)\SdkPackageVersions.props" />
<PropertyGroup>
+ <UsingGodotNETSdk>true</UsingGodotNETSdk>
+
<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
</PropertyGroup>