summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorTetane <stephane.roussel.fr@gmail.com>2023-07-03 20:17:56 +0200
committerTetane <stephane.roussel.fr@gmail.com>2023-07-03 20:17:56 +0200
commit1cd0a34e470ca7d7e53261cf090e4a787154ba44 (patch)
tree03f5613406d22e1fc5d749f5f7d6046d7478ab45
parente044e13d5a77bcecb9a5c97f94065fcf5dd0ce30 (diff)
downloadredot-engine-1cd0a34e470ca7d7e53261cf090e4a787154ba44.tar.gz
Fix Create shader Node window position on second monitor
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c9651e634f..2cf9e52367 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3995,7 +3995,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
members_dialog->popup();
// Keep dialog within window bounds.
- Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size());
+ Rect2 window_rect = Rect2(get_window()->get_position(), get_window()->get_size());
Rect2 dialog_rect = Rect2(members_dialog->get_position(), members_dialog->get_size());
Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).max(Vector2());
members_dialog->set_position(members_dialog->get_position() - difference);