summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorEnlightenedOne <EnlightenedOne>2024-02-19 23:33:44 +0000
committerEnlightenedOne <EnlightenedOne>2024-11-02 21:34:55 +0000
commit1d141ab32a0e4d200e9f76af9725780772f96ce9 (patch)
treebebed91589257b38ce7c54213eeee2e9d6a123a4
parentdb66bd35af704fe0d83ba9348b8c50a48e51b2ba (diff)
downloadredot-engine-1d141ab32a0e4d200e9f76af9725780772f96ce9.tar.gz
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp7
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp8
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp12
-rw-r--r--servers/rendering/renderer_scene_render.cpp6
-rw-r--r--servers/rendering/renderer_scene_render.h5
9 files changed, 37 insertions, 12 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index c2d1784958..2ec4bbf26c 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2259,6 +2259,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
render_data.cam_projection = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ render_data.cam_frustum = p_camera_data->is_frustum;
render_data.camera_visible_layers = p_camera_data->visible_layers;
render_data.main_cam_transform = p_camera_data->main_transform;
@@ -2592,14 +2593,18 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
scene_state.enable_gl_blend(false);
scene_state.set_gl_cull_mode(GLES3::SceneShaderData::CULL_BACK);
+ Transform3D transform = render_data.cam_transform;
Projection projection = render_data.cam_projection;
if (is_reflection_probe) {
Projection correction;
correction.columns[1][1] = -1.0;
projection = correction * render_data.cam_projection;
+ } else if (render_data.cam_frustum) {
+ // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
+ projection[2].y = -projection[2].y;
}
- _draw_sky(render_data.environment, projection, render_data.cam_transform, sky_energy_multiplier, render_data.luminance_multiplier, p_camera_data->view_count > 1, flip_y, apply_color_adjustments_in_post);
+ _draw_sky(render_data.environment, projection, transform, sky_energy_multiplier, render_data.luminance_multiplier, p_camera_data->view_count > 1, flip_y, apply_color_adjustments_in_post);
}
if (rt && (scene_state.used_screen_texture || scene_state.used_depth_texture)) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 06371b2b7f..4f088a0e7d 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -103,6 +103,7 @@ struct RenderDataGLES3 {
Transform3D inv_cam_transform;
Projection cam_projection;
bool cam_orthogonal = false;
+ bool cam_frustum = false;
uint32_t camera_visible_layers = 0xFFFFFFFF;
// For billboards to cast correct shadows.
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 76d8972ad9..bfe628b9f3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1961,7 +1961,13 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
} else {
- sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, p_render_data->scene_data->taa_jitter, this);
+ Projection projection = p_render_data->scene_data->cam_projection;
+ if (p_render_data->scene_data->cam_frustum) {
+ // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
+ projection[2].y = -projection[2].y;
+ }
+
+ sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, &projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, p_render_data->scene_data->taa_jitter, this);
}
sky_energy_multiplier *= bg_energy_multiplier;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 978ce097d3..daaae5c6e8 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -976,7 +976,13 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, Vector2(0.0f, 0.0f), this);
} else {
- sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, p_render_data->scene_data->taa_jitter, this);
+ Projection projection = p_render_data->scene_data->cam_projection;
+ if (p_render_data->scene_data->cam_frustum) {
+ // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
+ projection[2].y = -projection[2].y;
+ }
+
+ sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, &projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, p_render_data->scene_data->taa_jitter, this);
}
sky_energy_multiplier *= bg_energy_multiplier;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0c21fec282..7061fb434f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1129,6 +1129,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
scene_data.cam_transform = p_camera_data->main_transform;
scene_data.cam_projection = p_camera_data->main_projection;
scene_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ scene_data.cam_frustum = p_camera_data->is_frustum;
scene_data.camera_visible_layers = p_camera_data->visible_layers;
scene_data.taa_jitter = p_camera_data->taa_jitter;
scene_data.taa_frame_count = p_camera_data->taa_frame_count;
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
index 4a70482d72..59671c3a13 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -51,6 +51,7 @@ public:
float taa_frame_count = 0.0f;
uint32_t camera_visible_layers;
bool cam_orthogonal = false;
+ bool cam_frustum = false;
bool flip_y = false;
// For billboards to cast correct shadows.
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 8b7ec08868..99136f2447 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2734,6 +2734,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
Projection projection;
bool vaspect = camera->vaspect;
bool is_orthogonal = false;
+ bool is_frustum = false;
switch (camera->type) {
case Camera::ORTHOGONAL: {
@@ -2762,10 +2763,11 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
camera->znear,
camera->zfar,
camera->vaspect);
+ is_frustum = true;
} break;
}
- camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter, taa_frame_count, camera->visible_layers);
+ camera_data.set_camera(transform, projection, is_orthogonal, is_frustum, vaspect, jitter, taa_frame_count, camera->visible_layers);
} else {
// Setup our camera for our XR interface.
// We can support multiple views here each with their own camera
@@ -2787,9 +2789,9 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
}
if (view_count == 1) {
- camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
+ camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
} else if (view_count == 2) {
- camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
+ camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect);
} else {
// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
}
@@ -3633,7 +3635,7 @@ void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_rend
RENDER_TIMESTAMP("Render Empty 3D Scene");
RendererSceneRender::CameraData camera_data;
- camera_data.set_camera(Transform3D(), Projection(), true, false);
+ camera_data.set_camera(Transform3D(), Projection(), true, false, false);
scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), environment, RID(), compositor, p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
@@ -3711,7 +3713,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RENDER_TIMESTAMP("Render ReflectionProbe, Step " + itos(p_step));
RendererSceneRender::CameraData camera_data;
- camera_data.set_camera(xform, cm, false, false);
+ camera_data.set_camera(xform, cm, false, false, false);
Ref<RenderSceneBuffers> render_buffers = RSG::light_storage->reflection_probe_atlas_get_render_buffers(scenario->reflection_atlas);
_render_scene(&camera_data, render_buffers, environment, RID(), RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index 797ba7eaf7..b82d0655f6 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -33,9 +33,10 @@
/////////////////////////////////////////////////////////////////////////////
// CameraData
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, const uint32_t p_visible_layers) {
view_count = 1;
is_orthogonal = p_is_orthogonal;
+ is_frustum = p_is_frustum;
vaspect = p_vaspect;
main_transform = p_transform;
@@ -48,12 +49,13 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
taa_frame_count = p_taa_frame_count;
}
-void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect) {
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
visible_layers = 0xFFFFFFFF;
view_count = p_view_count;
is_orthogonal = p_is_orthogonal;
+ is_frustum = p_is_frustum;
vaspect = p_vaspect;
Vector<Plane> planes[2];
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 4d81a9b6a3..353a9d25dd 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -302,6 +302,7 @@ public:
// flags
uint32_t view_count;
bool is_orthogonal;
+ bool is_frustum;
uint32_t visible_layers;
bool vaspect;
@@ -314,8 +315,8 @@ public:
Vector2 taa_jitter;
float taa_frame_count = 0.0f;
- void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), float p_taa_frame_count = 0.0f, uint32_t p_visible_layers = 0xFFFFFFFF);
- void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect);
+ void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), float p_taa_frame_count = 0.0f, uint32_t p_visible_layers = 0xFFFFFFFF);
+ void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect);
};
virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0;