diff options
author | Andreia Gaita <shana@spoiledcat.net> | 2024-02-12 16:39:58 +0100 |
---|---|---|
committer | Andreia Gaita <shana@spoiledcat.net> | 2024-02-12 17:09:52 +0100 |
commit | 1d29fb08536758918e5d7c38ee1d5f3ecd7a40c7 (patch) | |
tree | e74ed19e73994cf94e7d048d8767b9758de531d4 | |
parent | 7638a6c9811590a384e2126dd004e302f76d3e4a (diff) | |
download | redot-engine-1d29fb08536758918e5d7c38ee1d5f3ecd7a40c7.tar.gz |
VS: Fix user workflows with custom user VS configurations
Users can add additional VS project configurations with their own
custom settings, but to support this workflow, we can't rely directly
on $(Platform) and $(Configuration), because VS needs those to be
both unique Configuration|Platform combos, and we need to allow for
different combos of Configuration|Platform to point to the same
scons build configuration.
GodotPlatform and GodotConfiguration properties lets us decouple from
the magic VS properties that we don't control, so users can add
however many Platform|Configuration combos they want and still
point to a specific GodotPlatform|GodotConfiguration build config.
-rw-r--r-- | methods.py | 20 | ||||
-rw-r--r-- | misc/msvs/props.template | 2 | ||||
-rw-r--r-- | misc/msvs/vcxproj.template | 10 |
3 files changed, 24 insertions, 8 deletions
diff --git a/methods.py b/methods.py index c22b1f11e4..69d8df1d72 100644 --- a/methods.py +++ b/methods.py @@ -1367,7 +1367,7 @@ def generate_vs_project(env, original_args, project_name="godot"): vsconf = f'{target}|{a["platform"]}' break - condition = "'$(Configuration)|$(Platform)'=='" + vsconf + "'" + condition = "'$(GodotConfiguration)|$(GodotPlatform)'=='" + vsconf + "'" properties.append("<ActiveProjectItemList>;" + ";".join(activeItems) + ";</ActiveProjectItemList>") output = f'bin\\godot{env["PROGSUFFIX"]}' @@ -1482,6 +1482,13 @@ def generate_vs_project(env, original_args, project_name="godot"): "</ProjectConfiguration>", ] + properties += [ + f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='{godot_target}|{proj_plat}'\">", + f" <GodotConfiguration>{godot_target}</GodotConfiguration>", + f" <GodotPlatform>{proj_plat}</GodotPlatform>", + "</PropertyGroup>", + ] + if godot_platform != "windows": configurations += [ f'<ProjectConfiguration Include="editor|{proj_plat}">', @@ -1490,6 +1497,13 @@ def generate_vs_project(env, original_args, project_name="godot"): "</ProjectConfiguration>", ] + properties += [ + f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='editor|{proj_plat}'\">", + f" <GodotConfiguration>editor</GodotConfiguration>", + f" <GodotPlatform>{proj_plat}</GodotPlatform>", + "</PropertyGroup>", + ] + p = f"{project_name}.{godot_platform}.{godot_target}.{godot_arch}.generated.props" imports += [ f'<Import Project="$(MSBuildProjectDirectory)\\{p}" Condition="Exists(\'$(MSBuildProjectDirectory)\\{p}\')"/>' @@ -1502,6 +1516,10 @@ def generate_vs_project(env, original_args, project_name="godot"): f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.Build.0 = {godot_target}|{proj_plat}", ] + # Add an extra import for a local user props file at the end, so users can add more overrides. + imports += [ + f'<Import Project="$(MSBuildProjectDirectory)\\{project_name}.vs.user.props" Condition="Exists(\'$(MSBuildProjectDirectory)\\{project_name}.vs.user.props\')"/>' + ] section1 = sorted(section1) section2 = sorted(section2) diff --git a/misc/msvs/props.template b/misc/msvs/props.template index 9ecd49a25e..8facaf7f36 100644 --- a/misc/msvs/props.template +++ b/misc/msvs/props.template @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='%%VSCONF%%'"> + <PropertyGroup Condition="'$(GodotConfiguration)|$(GodotPlatform)'=='%%VSCONF%%'"> <NMakeBuildCommandLine>%%BUILD%%</NMakeBuildCommandLine> <NMakeReBuildCommandLine>%%REBUILD%%</NMakeReBuildCommandLine> <NMakeCleanCommandLine>%%CLEAN%%</NMakeCleanCommandLine> diff --git a/misc/msvs/vcxproj.template b/misc/msvs/vcxproj.template index a1cf22bfb9..30f29a55f8 100644 --- a/misc/msvs/vcxproj.template +++ b/misc/msvs/vcxproj.template @@ -9,23 +9,21 @@ <Keyword>MakeFileProj</Keyword> <VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName> </PropertyGroup> - <PropertyGroup> - %%PROPERTIES%% - </PropertyGroup> + %%PROPERTIES%% <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Label="Configuration"> <ConfigurationType>Makefile</ConfigurationType> <UseOfMfc>false</UseOfMfc> <PlatformToolset>v143</PlatformToolset> - <OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir> - <IntDir>obj\$(Platform)\$(Configuration)\</IntDir> + <OutDir>$(SolutionDir)\bin\$(GodotPlatform)\$(GodotConfiguration)\</OutDir> + <IntDir>obj\$(GodotPlatform)\$(GodotConfiguration)\</IntDir> <LayoutDir>$(OutDir)\Layout</LayoutDir> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(GodotPlatform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(GodotPlatform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> |