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authorclayjohn <claynjohn@gmail.com>2023-10-11 14:56:19 -0600
committerclayjohn <claynjohn@gmail.com>2023-10-11 14:56:19 -0600
commit1df50c78dfd609996c99d7852f49c391488200da (patch)
tree8dc2766b640c0b470a9c4d5dbdef103568cc5519
parent9957f1ad4e24235a1266754bb8be9fbba5499141 (diff)
downloadredot-engine-1df50c78dfd609996c99d7852f49c391488200da.tar.gz
Fix a few cases where surface format is still 32 bits
-rw-r--r--scene/resources/immediate_mesh.h2
-rw-r--r--scene/resources/mesh.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index bf07c82a0c..8ff0ff3e6a 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -63,7 +63,7 @@ class ImmediateMesh : public Mesh {
Ref<Material> material;
bool vertex_2d = false;
int array_len = 0;
- uint32_t format = 0;
+ uint64_t format = 0;
AABB aabb;
};
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index fd54b47b70..5233d75009 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -301,7 +301,7 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
- uint32_t format = 0;
+ uint64_t format = 0;
int array_length = 0;
int index_array_length = 0;
PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;