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authoraXu-AP <1621768+aXu-AP@users.noreply.github.com>2023-10-31 01:11:23 +0200
committeraXu-AP <1621768+aXu-AP@users.noreply.github.com>2023-11-07 20:30:33 +0200
commit1ee4aa11b649020b0b2b123bd79180c21c3cefc9 (patch)
treeed02a6752acdcc80592ba5e284df4a617d2bf0b3
parent3e7f638d7b574785f521beafaf52a6ad95be016f (diff)
downloadredot-engine-1ee4aa11b649020b0b2b123bd79180c21c3cefc9.tar.gz
Add zoom controls to Sprite2DPlugin
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp127
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h17
2 files changed, 131 insertions, 13 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 56d74bba0a..7b9833e878 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -34,7 +34,9 @@
#include "core/math/geometry_2d.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/gui/editor_zoom_widget.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -42,6 +44,8 @@
#include "scene/2d/polygon_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/view_panner.h"
#include "thirdparty/misc/clipper.hpp"
void Sprite2DEditor::_node_removed(Node *p_node) {
@@ -171,6 +175,8 @@ void Sprite2DEditor::_popup_debug_uv_dialog() {
_update_mesh_data();
debug_uv_dialog->popup_centered();
+ get_tree()->connect("process_frame", callable_mp(this, &Sprite2DEditor::_center_view), CONNECT_ONE_SHOT);
+ debug_uv->set_texture_filter(node->get_texture_filter_in_tree());
debug_uv->queue_redraw();
}
@@ -467,17 +473,19 @@ void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node
p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
}
+void Sprite2DEditor::_debug_uv_input(const Ref<InputEvent> &p_input) {
+ if (panner->gui_input(p_input)) {
+ accept_event();
+ }
+}
+
void Sprite2DEditor::_debug_uv_draw() {
+ debug_uv->draw_set_transform(-draw_offset * draw_zoom, 0, Vector2(draw_zoom, draw_zoom));
+
Ref<Texture2D> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
- Point2 draw_pos_offset = Point2(1.0, 1.0);
- Size2 draw_size_offset = Size2(2.0, 2.0);
-
- debug_uv->set_clip_contents(true);
- debug_uv->draw_texture(tex, draw_pos_offset);
- debug_uv->set_custom_minimum_size(tex->get_size() + draw_size_offset);
- debug_uv->draw_set_transform(draw_pos_offset, 0, Size2(1.0, 1.0));
+ debug_uv->draw_texture(tex, Point2());
Color color = Color(1.0, 0.8, 0.7);
@@ -494,8 +502,86 @@ void Sprite2DEditor::_debug_uv_draw() {
}
}
+void Sprite2DEditor::_center_view() {
+ Ref<Texture2D> tex = node->get_texture();
+ ERR_FAIL_COND(!tex.is_valid());
+ Vector2 zoom_factor = (debug_uv->get_size() - Vector2(1, 1) * 50 * EDSCALE) / tex->get_size();
+ zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
+ // Recalculate scroll limits.
+ _update_zoom_and_pan(false);
+
+ Vector2 offset = (tex->get_size() - debug_uv->get_size() / zoom_widget->get_zoom()) / 2;
+ h_scroll->set_value_no_signal(offset.x);
+ v_scroll->set_value_no_signal(offset.y);
+ _update_zoom_and_pan(false);
+}
+
+void Sprite2DEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
+ h_scroll->set_value_no_signal(h_scroll->get_value() - p_scroll_vec.x / draw_zoom);
+ v_scroll->set_value_no_signal(v_scroll->get_value() - p_scroll_vec.y / draw_zoom);
+ _update_zoom_and_pan(false);
+}
+
+void Sprite2DEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
+ const real_t prev_zoom = draw_zoom;
+ zoom_widget->set_zoom(draw_zoom * p_zoom_factor);
+ draw_offset += p_origin / prev_zoom - p_origin / zoom_widget->get_zoom();
+ h_scroll->set_value_no_signal(draw_offset.x);
+ v_scroll->set_value_no_signal(draw_offset.y);
+ _update_zoom_and_pan(false);
+}
+
+void Sprite2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
+ real_t previous_zoom = draw_zoom;
+ draw_zoom = zoom_widget->get_zoom();
+ draw_offset = Vector2(h_scroll->get_value(), v_scroll->get_value());
+ if (p_zoom_at_center) {
+ Vector2 center = debug_uv->get_size() / 2;
+ draw_offset += center / previous_zoom - center / draw_zoom;
+ }
+
+ Ref<Texture2D> tex = node->get_texture();
+ ERR_FAIL_COND(!tex.is_valid());
+
+ Point2 min_corner;
+ Point2 max_corner = tex->get_size();
+ Size2 page_size = debug_uv->get_size() / draw_zoom;
+ Vector2 margin = Vector2(50, 50) * EDSCALE / draw_zoom;
+ min_corner -= page_size - margin;
+ max_corner += page_size - margin;
+
+ h_scroll->set_block_signals(true);
+ h_scroll->set_min(min_corner.x);
+ h_scroll->set_max(max_corner.x);
+ h_scroll->set_page(page_size.x);
+ h_scroll->set_value(draw_offset.x);
+ h_scroll->set_block_signals(false);
+
+ v_scroll->set_block_signals(true);
+ v_scroll->set_min(min_corner.y);
+ v_scroll->set_max(max_corner.y);
+ v_scroll->set_page(page_size.y);
+ v_scroll->set_value(draw_offset.y);
+ v_scroll->set_block_signals(false);
+
+ debug_uv->queue_redraw();
+}
+
void Sprite2DEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_READY: {
+ v_scroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
+ h_scroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
+ // Avoid scrollbar overlapping.
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
+ h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
+ v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
+ [[fallthrough]];
+ }
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+ } break;
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
options->set_icon(get_editor_theme_icon(SNAME("Sprite2D")));
@@ -533,12 +619,29 @@ Sprite2DEditor::Sprite2DEditor() {
debug_uv_dialog = memnew(ConfirmationDialog);
VBoxContainer *vb = memnew(VBoxContainer);
debug_uv_dialog->add_child(vb);
- ScrollContainer *scroll = memnew(ScrollContainer);
- scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
- vb->add_margin_child(TTR("Preview:"), scroll, true);
- debug_uv = memnew(Control);
+ debug_uv = memnew(Panel);
+ debug_uv->connect("gui_input", callable_mp(this, &Sprite2DEditor::_debug_uv_input));
debug_uv->connect("draw", callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
- scroll->add_child(debug_uv);
+ debug_uv->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
+ debug_uv->set_clip_contents(true);
+ vb->add_margin_child(TTR("Preview:"), debug_uv, true);
+
+ panner.instantiate();
+ panner->set_callbacks(callable_mp(this, &Sprite2DEditor::_pan_callback), callable_mp(this, &Sprite2DEditor::_zoom_callback));
+
+ zoom_widget = memnew(EditorZoomWidget);
+ debug_uv->add_child(zoom_widget);
+ zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
+ zoom_widget->connect("zoom_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
+ zoom_widget->set_shortcut_context(nullptr);
+
+ v_scroll = memnew(VScrollBar);
+ debug_uv->add_child(v_scroll);
+ v_scroll->connect("value_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
+ h_scroll = memnew(HScrollBar);
+ debug_uv->add_child(h_scroll);
+ h_scroll->connect("value_changed", callable_mp(this, &Sprite2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
+
debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node));
HBoxContainer *hb = memnew(HBoxContainer);
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 52e4b2b264..1121481341 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -37,7 +37,10 @@
class AcceptDialog;
class ConfirmationDialog;
+class EditorZoomWidget;
class MenuButton;
+class Panel;
+class ViewPanner;
class Sprite2DEditor : public Control {
GDCLASS(Sprite2DEditor, Control);
@@ -60,7 +63,7 @@ class Sprite2DEditor : public Control {
AcceptDialog *err_dialog = nullptr;
ConfirmationDialog *debug_uv_dialog = nullptr;
- Control *debug_uv = nullptr;
+ Panel *debug_uv = nullptr;
Vector<Vector2> uv_lines;
Vector<Vector<Vector2>> outline_lines;
Vector<Vector<Vector2>> computed_outline_lines;
@@ -68,6 +71,13 @@ class Sprite2DEditor : public Control {
Vector<Vector2> computed_uv;
Vector<int> computed_indices;
+ HScrollBar *h_scroll = nullptr;
+ VScrollBar *v_scroll = nullptr;
+ EditorZoomWidget *zoom_widget = nullptr;
+ Ref<ViewPanner> panner;
+ Vector2 draw_offset;
+ real_t draw_zoom = 1.0;
+
SpinBox *simplification = nullptr;
SpinBox *grow_pixels = nullptr;
SpinBox *shrink_pixels = nullptr;
@@ -78,8 +88,13 @@ class Sprite2DEditor : public Control {
//void _create_uv_lines();
friend class Sprite2DEditorPlugin;
+ void _debug_uv_input(const Ref<InputEvent> &p_input);
void _debug_uv_draw();
void _popup_debug_uv_dialog();
+ void _center_view();
+ void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
+ void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
+ void _update_zoom_and_pan(bool p_zoom_at_center);
void _update_mesh_data();
void _create_node();