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author | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-04-21 05:16:13 +0900 |
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committer | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-04-21 05:16:13 +0900 |
commit | 1f02426b2fa219b7033c10010b8ca7ef471a18a0 (patch) | |
tree | e0542d1602138cdaa6a77773508270dcada7eca1 | |
parent | 4a0160241fd0c1e874e297f6b08676cf0761e5e8 (diff) | |
download | redot-engine-1f02426b2fa219b7033c10010b8ca7ef471a18a0.tar.gz |
Correct AnimationNode document where it mentions multiple inputs
-rw-r--r-- | doc/classes/AnimationNode.xml | 2 | ||||
-rw-r--r-- | doc/classes/AnimationNodeSync.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 960bbe68ad..4e093cb887 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -7,7 +7,7 @@ Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput]. - [b]Note:[/b] If more than two inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode]. + [b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode]. [codeblock] var current_length = $AnimationTree[parameters/AnimationNodeName/current_length] var current_position = $AnimationTree[parameters/AnimationNodeName/current_position] diff --git a/doc/classes/AnimationNodeSync.xml b/doc/classes/AnimationNodeSync.xml index e9e1519672..57c79378c0 100644 --- a/doc/classes/AnimationNodeSync.xml +++ b/doc/classes/AnimationNodeSync.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeSync" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Base class for [AnimationNode]s with more than two input ports that must be synchronized. + Base class for [AnimationNode]s with multiple input ports that must be synchronized. </brief_description> <description> An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree]. |