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authortactical-fluke <tacticalfluke304@gmail.com>2024-04-30 11:21:00 +0800
committertactical-fluke <tacticalfluke304@gmail.com>2024-04-30 11:28:29 +0800
commit216c9a6bd9a62750d786a2c500248d7a2b3b8a9c (patch)
treec61a2350716fa8a56011f0fc6fc9a61410e947df
parent780e1a50408360cf0cf93c0b55b59e9d7b4ad0b1 (diff)
downloadredot-engine-216c9a6bd9a62750d786a2c500248d7a2b3b8a9c.tar.gz
Fix SDFGI being used in unshaded debug draw
Fixes #62758
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index c7ab7ea462..2df0331688 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1706,7 +1706,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (p_render_data->environment.is_valid()) {
- if (environment_get_sdfgi_enabled(p_render_data->environment)) {
+ if (environment_get_sdfgi_enabled(p_render_data->environment) && get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
using_sdfgi = true;
}
if (environment_get_ssr_enabled(p_render_data->environment)) {