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author | tactical-fluke <tacticalfluke304@gmail.com> | 2024-04-30 11:21:00 +0800 |
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committer | tactical-fluke <tacticalfluke304@gmail.com> | 2024-04-30 11:28:29 +0800 |
commit | 216c9a6bd9a62750d786a2c500248d7a2b3b8a9c (patch) | |
tree | c61a2350716fa8a56011f0fc6fc9a61410e947df | |
parent | 780e1a50408360cf0cf93c0b55b59e9d7b4ad0b1 (diff) | |
download | redot-engine-216c9a6bd9a62750d786a2c500248d7a2b3b8a9c.tar.gz |
Fix SDFGI being used in unshaded debug draw
Fixes #62758
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index c7ab7ea462..2df0331688 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1706,7 +1706,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co } if (p_render_data->environment.is_valid()) { - if (environment_get_sdfgi_enabled(p_render_data->environment)) { + if (environment_get_sdfgi_enabled(p_render_data->environment) && get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { using_sdfgi = true; } if (environment_get_ssr_enabled(p_render_data->environment)) { |