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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-10-04 19:20:01 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2024-02-05 23:30:15 +0100
commit2235a1cbd06440911c2679204dbc8b7d47b7e83f (patch)
tree5d8177bd57a670fe49d59f88847ebbf56d305ed1
parentd3352813ea44447bfbf135efdec23acc4d1d3f89 (diff)
downloadredot-engine-2235a1cbd06440911c2679204dbc8b7d47b7e83f.tar.gz
Add screen-related attributes to mouse input events
-rw-r--r--core/input/input.cpp24
-rw-r--r--core/input/input.h5
-rw-r--r--core/input/input_event.cpp56
-rw-r--r--core/input/input_event.h16
-rw-r--r--doc/classes/Input.xml6
-rw-r--r--doc/classes/InputEventMouseMotion.xml9
-rw-r--r--doc/classes/InputEventScreenDrag.xml8
-rw-r--r--modules/webxr/webxr_interface_js.cpp1
-rw-r--r--platform/android/android_input_handler.cpp4
-rw-r--r--platform/ios/display_server_ios.mm1
-rw-r--r--platform/linuxbsd/wayland/wayland_thread.cpp4
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp3
-rw-r--r--platform/macos/godot_content_view.mm2
-rw-r--r--platform/web/display_server_web.cpp3
-rw-r--r--platform/windows/display_server_windows.cpp9
15 files changed, 146 insertions, 5 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 4e33d3087d..d87a8824f7 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -130,6 +130,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
+ ClassDB::bind_method(D_METHOD("get_last_mouse_screen_velocity"), &Input::get_last_mouse_screen_velocity);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
@@ -201,7 +202,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
Object::get_argument_options(p_function, p_idx, r_options);
}
-void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
+void Input::VelocityTrack::update(const Vector2 &p_delta_p, const Vector2 &p_screen_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick - last_tick;
float delta_t = tdiff / 1000000.0;
@@ -210,12 +211,15 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
if (delta_t > max_ref_frame) {
// First movement in a long time, reset and start again.
velocity = Vector2();
+ screen_velocity = Vector2();
accum = p_delta_p;
+ screen_accum = p_screen_delta_p;
accum_t = 0;
return;
}
accum += p_delta_p;
+ screen_accum += p_screen_delta_p;
accum_t += delta_t;
if (accum_t < min_ref_frame) {
@@ -224,6 +228,7 @@ void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
}
velocity = accum / accum_t;
+ screen_velocity = screen_accum / accum_t;
accum = Vector2();
accum_t = 0;
}
@@ -594,7 +599,8 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(position);
}
Vector2 relative = mm->get_relative();
- mouse_velocity_track.update(relative);
+ Vector2 screen_relative = mm->get_relative_screen_position();
+ mouse_velocity_track.update(relative, screen_relative);
if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
Ref<InputEventScreenDrag> drag_event;
@@ -602,10 +608,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
drag_event->set_position(position);
drag_event->set_relative(relative);
+ drag_event->set_relative_screen_position(screen_relative);
drag_event->set_tilt(mm->get_tilt());
drag_event->set_pen_inverted(mm->get_pen_inverted());
drag_event->set_pressure(mm->get_pressure());
drag_event->set_velocity(get_last_mouse_velocity());
+ drag_event->set_screen_velocity(get_last_mouse_screen_velocity());
drag_event->set_device(InputEvent::DEVICE_ID_EMULATION);
_THREAD_SAFE_UNLOCK_
@@ -669,8 +677,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (sd.is_valid()) {
VelocityTrack &track = touch_velocity_track[sd->get_index()];
- track.update(sd->get_relative());
+ track.update(sd->get_relative(), sd->get_relative_screen_position());
sd->set_velocity(track.velocity);
+ sd->set_screen_velocity(track.screen_velocity);
if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
Ref<InputEventMouseMotion> motion_event;
@@ -683,7 +692,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
+ motion_event->set_relative_screen_position(sd->get_relative_screen_position());
motion_event->set_velocity(sd->get_velocity());
+ motion_event->set_screen_velocity(sd->get_screen_velocity());
motion_event->set_button_mask(mouse_button_mask);
_parse_input_event_impl(motion_event, true);
@@ -827,10 +838,15 @@ Point2 Input::get_mouse_position() const {
}
Point2 Input::get_last_mouse_velocity() {
- mouse_velocity_track.update(Vector2());
+ mouse_velocity_track.update(Vector2(), Vector2());
return mouse_velocity_track.velocity;
}
+Point2 Input::get_last_mouse_screen_velocity() {
+ mouse_velocity_track.update(Vector2(), Vector2());
+ return mouse_velocity_track.screen_velocity;
+}
+
BitField<MouseButtonMask> Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
diff --git a/core/input/input.h b/core/input/input.h
index b98406e884..a7ae3349b2 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -145,12 +145,14 @@ private:
struct VelocityTrack {
uint64_t last_tick = 0;
Vector2 velocity;
+ Vector2 screen_velocity;
Vector2 accum;
+ Vector2 screen_accum;
float accum_t = 0.0f;
float min_ref_frame;
float max_ref_frame;
- void update(const Vector2 &p_delta_p);
+ void update(const Vector2 &p_delta_p, const Vector2 &p_screen_delta_p);
void reset();
VelocityTrack();
};
@@ -302,6 +304,7 @@ public:
Point2 get_mouse_position() const;
Vector2 get_last_mouse_velocity();
+ Vector2 get_last_mouse_screen_velocity();
BitField<MouseButtonMask> get_mouse_button_mask() const;
void warp_mouse(const Vector2 &p_position);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 89ffcecf50..bd1fde5a85 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -927,6 +927,14 @@ Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
+void InputEventMouseMotion::set_relative_screen_position(const Vector2 &p_relative) {
+ screen_relative = p_relative;
+}
+
+Vector2 InputEventMouseMotion::get_relative_screen_position() const {
+ return screen_relative;
+}
+
void InputEventMouseMotion::set_velocity(const Vector2 &p_velocity) {
velocity = p_velocity;
}
@@ -935,6 +943,14 @@ Vector2 InputEventMouseMotion::get_velocity() const {
return velocity;
}
+void InputEventMouseMotion::set_screen_velocity(const Vector2 &p_velocity) {
+ screen_velocity = p_velocity;
+}
+
+Vector2 InputEventMouseMotion::get_screen_velocity() const {
+ return screen_velocity;
+}
+
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventMouseMotion> mm;
mm.instantiate();
@@ -952,7 +968,9 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
mm->set_button_mask(get_button_mask());
mm->set_relative(p_xform.basis_xform(get_relative()));
+ mm->set_relative_screen_position(get_relative_screen_position());
mm->set_velocity(p_xform.basis_xform(get_velocity()));
+ mm->set_screen_velocity(get_screen_velocity());
return mm;
}
@@ -1027,7 +1045,9 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
set_position(motion->get_position());
set_global_position(motion->get_global_position());
set_velocity(motion->get_velocity());
+ set_screen_velocity(motion->get_screen_velocity());
relative += motion->get_relative();
+ screen_relative += motion->get_relative_screen_position();
return true;
}
@@ -1045,14 +1065,22 @@ void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
+ ClassDB::bind_method(D_METHOD("set_screen_relative", "relative"), &InputEventMouseMotion::set_relative_screen_position);
+ ClassDB::bind_method(D_METHOD("get_screen_relative"), &InputEventMouseMotion::get_relative_screen_position);
+
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMouseMotion::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMouseMotion::get_velocity);
+ ClassDB::bind_method(D_METHOD("set_screen_velocity", "velocity"), &InputEventMouseMotion::set_screen_velocity);
+ ClassDB::bind_method(D_METHOD("get_screen_velocity"), &InputEventMouseMotion::get_screen_velocity);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_relative", PROPERTY_HINT_NONE, "suffix:px"), "set_screen_relative", "get_screen_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_screen_velocity", "get_screen_velocity");
}
///////////////////////////////////
@@ -1422,6 +1450,14 @@ Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
+void InputEventScreenDrag::set_relative_screen_position(const Vector2 &p_relative) {
+ screen_relative = p_relative;
+}
+
+Vector2 InputEventScreenDrag::get_relative_screen_position() const {
+ return screen_relative;
+}
+
void InputEventScreenDrag::set_velocity(const Vector2 &p_velocity) {
velocity = p_velocity;
}
@@ -1430,6 +1466,14 @@ Vector2 InputEventScreenDrag::get_velocity() const {
return velocity;
}
+void InputEventScreenDrag::set_screen_velocity(const Vector2 &p_velocity) {
+ screen_velocity = p_velocity;
+}
+
+Vector2 InputEventScreenDrag::get_screen_velocity() const {
+ return screen_velocity;
+}
+
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenDrag> sd;
@@ -1444,7 +1488,9 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd->set_tilt(get_tilt());
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
+ sd->set_relative_screen_position(get_relative_screen_position());
sd->set_velocity(p_xform.basis_xform(velocity));
+ sd->set_screen_velocity(get_screen_velocity());
return sd;
}
@@ -1469,7 +1515,9 @@ bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
set_position(drag->get_position());
set_velocity(drag->get_velocity());
+ set_screen_velocity(drag->get_screen_velocity());
relative += drag->get_relative();
+ screen_relative += drag->get_relative_screen_position();
return true;
}
@@ -1493,16 +1541,24 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
+ ClassDB::bind_method(D_METHOD("set_screen_relative", "relative"), &InputEventScreenDrag::set_relative_screen_position);
+ ClassDB::bind_method(D_METHOD("get_screen_relative"), &InputEventScreenDrag::get_relative_screen_position);
+
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventScreenDrag::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity);
+ ClassDB::bind_method(D_METHOD("set_screen_velocity", "velocity"), &InputEventScreenDrag::set_screen_velocity);
+ ClassDB::bind_method(D_METHOD("get_screen_velocity"), &InputEventScreenDrag::get_screen_velocity);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_relative", PROPERTY_HINT_NONE, "suffix:px"), "set_screen_relative", "get_screen_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_screen_velocity", "get_screen_velocity");
}
///////////////////////////////////
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 61a53116e9..21b61f3bc2 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -271,7 +271,9 @@ class InputEventMouseMotion : public InputEventMouse {
Vector2 tilt;
float pressure = 0;
Vector2 relative;
+ Vector2 screen_relative;
Vector2 velocity;
+ Vector2 screen_velocity;
bool pen_inverted = false;
protected:
@@ -290,9 +292,15 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
+ void set_relative_screen_position(const Vector2 &p_relative);
+ Vector2 get_relative_screen_position() const;
+
void set_velocity(const Vector2 &p_velocity);
Vector2 get_velocity() const;
+ void set_screen_velocity(const Vector2 &p_velocity);
+ Vector2 get_screen_velocity() const;
+
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
virtual String to_string() override;
@@ -393,7 +401,9 @@ class InputEventScreenDrag : public InputEventFromWindow {
int index = 0;
Vector2 pos;
Vector2 relative;
+ Vector2 screen_relative;
Vector2 velocity;
+ Vector2 screen_velocity;
Vector2 tilt;
float pressure = 0;
bool pen_inverted = false;
@@ -420,9 +430,15 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
+ void set_relative_screen_position(const Vector2 &p_relative);
+ Vector2 get_relative_screen_position() const;
+
void set_velocity(const Vector2 &p_velocity);
Vector2 get_velocity() const;
+ void set_screen_velocity(const Vector2 &p_velocity);
+ Vector2 get_screen_velocity() const;
+
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
virtual String to_string() override;
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index fc162b0761..bb84813835 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -156,6 +156,12 @@
Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor.
</description>
</method>
+ <method name="get_last_mouse_screen_velocity">
+ <return type="Vector2" />
+ <description>
+ Returns the last mouse velocity in screen coordinates. To provide a precise and jitter-free velocity, mouse velocity is only calculated every 0.1s. Therefore, mouse velocity will lag mouse movements.
+ </description>
+ </method>
<method name="get_last_mouse_velocity">
<return type="Vector2" />
<description>
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index 33a50d9daf..e6ec674975 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -23,12 +23,21 @@
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The mouse position relative to the previous position (position at the last frame).
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
+ [b]Note:[/b] [member relative] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using [member relative] in a script that handles mouse aiming with the [constant Input.MOUSE_MODE_CAPTURED] mouse mode. To avoid this, use [member screen_relative] instead.
+ </member>
+ <member name="screen_relative" type="Vector2" setter="set_screen_relative" getter="get_screen_relative" default="Vector2(0, 0)">
+ The unscaled mouse position relative to the previous position in the coordinate system of the screen (position at the last frame).
+ [b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse. This coordinate is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
+ </member>
+ <member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
+ The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
</member>
<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
</member>
<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
The mouse velocity in pixels per second.
+ [b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using [member velocity] in a script that handles mouse aiming with the [constant Input.MOUSE_MODE_CAPTURED] mouse mode. To avoid this, use [member screen_velocity] instead.
</member>
</members>
</class>
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml
index 07c0a87180..bd6c26f561 100644
--- a/doc/classes/InputEventScreenDrag.xml
+++ b/doc/classes/InputEventScreenDrag.xml
@@ -24,12 +24,20 @@
</member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The drag position relative to the previous position (position at the last frame).
+ [b]Note:[/b] [member relative] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member relative] in a script that handles touch aiming. To avoid this, use [member screen_relative] instead.
+ </member>
+ <member name="screen_relative" type="Vector2" setter="set_screen_relative" getter="get_screen_relative" default="Vector2(0, 0)">
+ The unscaled drag position relative to the previous position in screen coordinates (position at the last frame). This position is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for touch aiming regardless of the project's stretch mode.
+ </member>
+ <member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
+ The unscaled drag velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for touch aiming regardless of the project's stretch mode.
</member>
<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
</member>
<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
The drag velocity.
+ [b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using [member velocity] in a script that handles touch aiming. To avoid this, use [member screen_velocity] instead.
</member>
</members>
</class>
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 828476edfb..5415423fb8 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -675,6 +675,7 @@ void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
event->set_index(touch_index);
event->set_position(position);
event->set_relative(delta);
+ event->set_relative_screen_position(delta);
Input::get_singleton()->parse_input_event(event);
}
}
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index 8e7f355114..373dd399e4 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -207,6 +207,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
+ ev->set_relative_screen_position(ev->get_relative());
Input::get_singleton()->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
@@ -306,6 +307,7 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
+ ev->set_relative_screen_position(ev->get_relative());
Input::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_event_pos;
} break;
@@ -342,10 +344,12 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
ev->set_position(hover_prev_pos);
ev->set_global_position(hover_prev_pos);
ev->set_relative(p_event_pos);
+ ev->set_relative_screen_position(p_event_pos);
} else {
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
+ ev->set_relative_screen_position(ev->get_relative());
mouse_event_info.pos = p_event_pos;
hover_prev_pos = p_event_pos;
}
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index c660dc5697..c46506716e 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -234,6 +234,7 @@ void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x
ev->set_tilt(p_tilt);
ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
+ ev->set_relative_screen_position(ev->get_relative());
perform_event(ev);
}
diff --git a/platform/linuxbsd/wayland/wayland_thread.cpp b/platform/linuxbsd/wayland/wayland_thread.cpp
index 7e96f2dd75..99f9cc6600 100644
--- a/platform/linuxbsd/wayland/wayland_thread.cpp
+++ b/platform/linuxbsd/wayland/wayland_thread.cpp
@@ -1506,6 +1506,8 @@ void WaylandThread::_wl_pointer_on_frame(void *data, struct wl_pointer *wl_point
mm->set_relative(pd.position - old_pd.position);
mm->set_velocity((Vector2)pos_delta / time_delta);
}
+ mm->set_relative_screen_position(mm->get_relative());
+ mm->set_screen_velocity(mm->get_velocity());
Ref<InputEventMessage> msg;
msg.instantiate();
@@ -2399,11 +2401,13 @@ void WaylandThread::_wp_tablet_tool_on_frame(void *data, struct zwp_tablet_tool_
mm->set_pen_inverted(td.is_eraser);
mm->set_relative(td.position - old_td.position);
+ mm->set_relative_screen_position(mm->get_relative());
// FIXME: Stop doing this to calculate speed.
// FIXME2: It has been done, port this from the pointer logic once this works again.
Input::get_singleton()->set_mouse_position(td.position);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
+ mm->set_screen_velocity(mm->get_velocity());
Ref<InputEventMessage> inputev_msg;
inputev_msg.instantiate();
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index 20e2e897f2..22f0a8b1db 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -4524,6 +4524,7 @@ void DisplayServerX11::process_events() {
sd->set_index(index);
sd->set_position(pos);
sd->set_relative(pos - curr_pos_elem->value);
+ sd->set_relative_screen_position(sd->get_relative());
Input::get_singleton()->parse_input_event(sd);
curr_pos_elem->value = pos;
@@ -4945,8 +4946,10 @@ void DisplayServerX11::process_events() {
mm->set_position(pos);
mm->set_global_position(pos);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
+ mm->set_screen_velocity(mm->get_velocity());
mm->set_relative(rel);
+ mm->set_relative_screen_position(rel);
last_mouse_pos = pos;
diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm
index 4505becbc2..f6f054c1e6 100644
--- a/platform/macos/godot_content_view.mm
+++ b/platform/macos/godot_content_view.mm
@@ -448,8 +448,10 @@
}
mm->set_global_position(wd.mouse_pos);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
+ mm->set_screen_velocity(mm->get_velocity());
const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * ds->screen_get_max_scale();
mm->set_relative(relativeMotion);
+ mm->set_relative_screen_position(relativeMotion);
ds->get_key_modifier_state([event modifierFlags], mm);
Input::get_singleton()->parse_input_event(mm);
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index aacbe4879f..bc4c0d22f0 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -328,7 +328,9 @@ void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel
ev->set_global_position(pos);
ev->set_relative(Vector2(p_rel_x, p_rel_y));
+ ev->set_relative_screen_position(ev->get_relative());
ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
+ ev->set_screen_velocity(ev->get_velocity());
Input::get_singleton()->parse_input_event(ev);
}
@@ -707,6 +709,7 @@ void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
Point2 &prev = ds->touches[i];
ev->set_relative(ev->get_position() - prev);
+ ev->set_relative_screen_position(ev->get_relative());
prev = ev->get_position();
Input::get_singleton()->parse_input_event(ev);
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index fa73740e04..448e36ed76 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2913,6 +2913,7 @@ void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y,
event->set_index(idx);
event->set_position(Vector2(p_x, p_y));
event->set_relative(Vector2(p_x, p_y) - curr->get());
+ event->set_relative_screen_position(event->get_relative());
Input::get_singleton()->parse_input_event(event);
@@ -3425,6 +3426,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_position(c);
mm->set_global_position(c);
mm->set_velocity(Vector2(0, 0));
+ mm->set_screen_velocity(Vector2(0, 0));
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) {
mm->set_relative(Vector2(raw->data.mouse.lLastX, raw->data.mouse.lLastY));
@@ -3449,6 +3451,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_x = coords.x;
old_y = coords.y;
}
+ mm->set_relative_screen_position(mm->get_relative());
if ((windows[window_id].window_has_focus || windows[window_id].is_popup) && mm->get_relative() != Vector2()) {
Input::get_singleton()->parse_input_event(mm);
@@ -3536,6 +3539,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
+ mm->set_screen_velocity(mm->get_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@@ -3544,6 +3548,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
+ mm->set_relative_screen_position(mm->get_relative());
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (windows[window_id].window_has_focus || window_get_active_popup() == window_id) {
@@ -3683,6 +3688,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
+ mm->set_screen_velocity(mm->get_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@@ -3691,6 +3697,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
+ mm->set_relative_screen_position(mm->get_relative());
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (windows[window_id].window_has_focus || window_get_active_popup() == window_id) {
@@ -3802,6 +3809,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
+ mm->set_screen_velocity(mm->get_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@@ -3810,6 +3818,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
+ mm->set_relative_screen_position(mm->get_relative());
old_x = mm->get_position().x;
old_y = mm->get_position().y;