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authorRémi Verschelde <rverschelde@gmail.com>2024-06-04 10:10:26 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-06-04 10:10:26 +0200
commit228564c64bbf801edbca9362f8d7027055cda406 (patch)
tree199f900a99bc16662f9314b9f7e5d529def4f0ff
parent4bf961e0070fcc45114c1d1334d9a951d6a2ae41 (diff)
parenteacc122f32868f005d39d222624a2cbec1f34e11 (diff)
downloadredot-engine-228564c64bbf801edbca9362f8d7027055cda406.tar.gz
Merge pull request #92739 from TokageItLab/fix-blend2d-sync
Fix BlendSpace2D sync flagging line
-rw-r--r--scene/animation/animation_blend_space_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 2634248231..9c5787b97c 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -511,9 +511,9 @@ AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(const AnimationM
first = true;
- bool found = false;
double max_weight = 0.0;
for (int i = 0; i < blend_points_used; i++) {
+ bool found = false;
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight