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author | markdibarry <markdibarry@protonmail.com> | 2024-03-16 19:37:33 -0400 |
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committer | markdibarry <markdibarry@protonmail.com> | 2024-03-16 19:37:33 -0400 |
commit | 22c26100df794a7bb16fcb22043e32a37caacde9 (patch) | |
tree | f9b0ebc79b2aa387ef96319ded39cab6152c2dc8 | |
parent | fe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff) | |
download | redot-engine-22c26100df794a7bb16fcb22043e32a37caacde9.tar.gz |
[Doc] Fix Parallax2D use of closer/further
-rw-r--r-- | doc/classes/Parallax2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Parallax2D.xml b/doc/classes/Parallax2D.xml index 6db29b7a33..cfedcb4577 100644 --- a/doc/classes/Parallax2D.xml +++ b/doc/classes/Parallax2D.xml @@ -40,7 +40,7 @@ </member> <member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)"> Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera. - For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making object appear closer and a value of [code]0[/code] stops the objects completely. + For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making objects appear further, and a value of [code]0[/code] stops the objects completely. </member> </members> </class> |