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authormarkdibarry <markdibarry@protonmail.com>2024-03-16 19:37:33 -0400
committermarkdibarry <markdibarry@protonmail.com>2024-03-16 19:37:33 -0400
commit22c26100df794a7bb16fcb22043e32a37caacde9 (patch)
treef9b0ebc79b2aa387ef96319ded39cab6152c2dc8
parentfe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff)
downloadredot-engine-22c26100df794a7bb16fcb22043e32a37caacde9.tar.gz
[Doc] Fix Parallax2D use of closer/further
-rw-r--r--doc/classes/Parallax2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Parallax2D.xml b/doc/classes/Parallax2D.xml
index 6db29b7a33..cfedcb4577 100644
--- a/doc/classes/Parallax2D.xml
+++ b/doc/classes/Parallax2D.xml
@@ -40,7 +40,7 @@
</member>
<member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)">
Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera.
- For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making object appear closer and a value of [code]0[/code] stops the objects completely.
+ For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making objects appear further, and a value of [code]0[/code] stops the objects completely.
</member>
</members>
</class>