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authorGaktan <igaktan@gmail.com>2024-08-11 15:31:51 +0200
committerGaktan <igaktan@gmail.com>2024-09-08 17:59:50 +0200
commit238859fe9d33ac9fb92de059e9237b81f5e287f7 (patch)
treef5924b64bef3664f80dec93eae865dff42c521e0
parent5675c76461e197d3929a1142cfb84ab1a76ac9dd (diff)
downloadredot-engine-238859fe9d33ac9fb92de059e9237b81f5e287f7.tar.gz
Fix graph node stretch not taking titlebar into account
-rw-r--r--scene/gui/graph_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 72e59bfc8a..8f5023104a 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -208,7 +208,7 @@ void GraphNode::_resort() {
// Avoid negative stretch space.
stretch_diff = MAX(stretch_diff, 0);
- available_stretch_space += stretch_diff - sb_panel->get_margin(SIDE_BOTTOM) - sb_panel->get_margin(SIDE_TOP);
+ available_stretch_space += stretch_diff - sb_panel->get_margin(SIDE_BOTTOM) - sb_panel->get_margin(SIDE_TOP) - titlebar_min_size.height - sb_titlebar->get_minimum_size().height;
// Second pass, discard elements that can't be stretched, this will run while stretchable elements exist.