diff options
author | Johan Aires Rastén <johan@oljud.se> | 2023-03-04 11:49:18 +0100 |
---|---|---|
committer | Johan Aires Rastén <johan@oljud.se> | 2023-03-04 11:49:18 +0100 |
commit | 26aecbfe572c7c1164cfb36088aaf443a73f99df (patch) | |
tree | f9c76202ef238aae362257770d7ef9ec1f758b75 | |
parent | 61d2c855114c824f5ca27ded0a1fa71cc7b21134 (diff) | |
download | redot-engine-26aecbfe572c7c1164cfb36088aaf443a73f99df.tar.gz |
Fix instance uniforms breaking when setting a new mesh.
Fixes #58113
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 813c1fa4ff..6a872da69e 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -653,6 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { geom->geometry_instance->set_use_baked_light(instance->baked_light); geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi); geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + geom->geometry_instance->set_instance_shader_uniforms_offset(instance->instance_allocated_shader_uniforms_offset); geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); if (instance->lightmap_sh.size() == 9) { geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr()); |