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authorJohan Aires Rastén <johan@oljud.se>2023-03-04 11:49:18 +0100
committerJohan Aires Rastén <johan@oljud.se>2023-03-04 11:49:18 +0100
commit26aecbfe572c7c1164cfb36088aaf443a73f99df (patch)
treef9c76202ef238aae362257770d7ef9ec1f758b75
parent61d2c855114c824f5ca27ded0a1fa71cc7b21134 (diff)
downloadredot-engine-26aecbfe572c7c1164cfb36088aaf443a73f99df.tar.gz
Fix instance uniforms breaking when setting a new mesh.
Fixes #58113
-rw-r--r--servers/rendering/renderer_scene_cull.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 813c1fa4ff..6a872da69e 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -653,6 +653,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
geom->geometry_instance->set_use_baked_light(instance->baked_light);
geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi);
geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
+ geom->geometry_instance->set_instance_shader_uniforms_offset(instance->instance_allocated_shader_uniforms_offset);
geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
if (instance->lightmap_sh.size() == 9) {
geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr());