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authorRémi Verschelde <rverschelde@gmail.com>2024-06-18 23:16:12 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-06-18 23:16:12 +0200
commit2b11d0ca966e93c621dccc57951ccbe2a0133251 (patch)
tree1b57fdc4ccbe540f819461bd9d4feed36945f302
parenta49b7b8a05baa26986f9dbdea27403de4142bb9e (diff)
parent4c426b0be5d423974ad696f4133ed770befe1f75 (diff)
downloadredot-engine-2b11d0ca966e93c621dccc57951ccbe2a0133251.tar.gz
Merge pull request #93279 from rburing/fti_tile_map_layer
Fix `TileMapLayer` not respecting physics interpolation mode
-rw-r--r--scene/2d/tile_map_layer.cpp52
-rw-r--r--scene/2d/tile_map_layer.h2
2 files changed, 49 insertions, 5 deletions
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp
index cdd7b15110..b6d0a8d73a 100644
--- a/scene/2d/tile_map_layer.cpp
+++ b/scene/2d/tile_map_layer.cpp
@@ -96,6 +96,7 @@ void TileMapLayer::_debug_update(bool p_force_cleanup) {
}
// Update those quadrants.
+ bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
@@ -118,6 +119,9 @@ void TileMapLayer::_debug_update(bool p_force_cleanup) {
rs->canvas_item_clear(ci);
} else {
ci = rs->canvas_item_create();
+ if (needs_set_not_interpolated) {
+ rs->canvas_item_set_interpolated(ci, false);
+ }
rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
rs->canvas_item_set_parent(ci, get_canvas_item());
}
@@ -240,6 +244,7 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
}
// Update all dirty quadrants.
+ bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
@@ -301,6 +306,9 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
// If so, create a new CanvasItem.
ci = rs->canvas_item_create();
+ if (needs_set_not_interpolated) {
+ rs->canvas_item_set_interpolated(ci, false);
+ }
if (mat.is_valid()) {
rs->canvas_item_set_material(ci, mat->get_rid());
}
@@ -446,12 +454,13 @@ void TileMapLayer::_rendering_notification(int p_what) {
}
}
} else if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
- for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- for (const RID &ci : kv.value->canvas_items) {
- if (ci.is_null()) {
- continue;
+ if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
+ for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+ for (const RID &ci : kv.value->canvas_items) {
+ if (ci.is_valid()) {
+ rs->canvas_item_reset_physics_interpolation(ci);
+ }
}
- rs->canvas_item_reset_physics_interpolation(ci);
}
}
}
@@ -587,6 +596,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
// Create, update or clear occluders.
+ bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer_index);
@@ -598,6 +608,9 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
if (!occluder.is_valid()) {
occluder = rs->canvas_light_occluder_create();
+ if (needs_set_not_interpolated) {
+ rs->canvas_light_occluder_set_interpolated(occluder, false);
+ }
}
rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid());
@@ -1678,6 +1691,35 @@ void TileMapLayer::_internal_update(bool p_force_cleanup) {
pending_update = false;
}
+void TileMapLayer::_physics_interpolated_changed() {
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ bool interpolated = is_physics_interpolated();
+ bool needs_reset = interpolated && is_visible_in_tree();
+
+ for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
+ for (const RID &ci : kv.value->canvas_items) {
+ if (ci.is_valid()) {
+ rs->canvas_item_set_interpolated(ci, interpolated);
+ if (needs_reset) {
+ rs->canvas_item_reset_physics_interpolation(ci);
+ }
+ }
+ }
+ }
+
+ for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
+ for (const RID &occluder : E.value.occluders) {
+ if (occluder.is_valid()) {
+ rs->canvas_light_occluder_set_interpolated(occluder, interpolated);
+ if (needs_reset) {
+ rs->canvas_light_occluder_reset_physics_interpolation(occluder);
+ }
+ }
+ }
+ }
+}
+
void TileMapLayer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h
index 19c6fc128b..b0aaaafe5d 100644
--- a/scene/2d/tile_map_layer.h
+++ b/scene/2d/tile_map_layer.h
@@ -381,6 +381,8 @@ private:
void _deferred_internal_update();
void _internal_update(bool p_force_cleanup);
+ virtual void _physics_interpolated_changed() override;
+
protected:
void _notification(int p_what);