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author | squidgyberries <squidge@tuta.io> | 2024-10-07 19:41:18 +0800 |
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committer | GitHub <noreply@github.com> | 2024-10-07 19:41:18 +0800 |
commit | 2bd7d8e7e4f7da751fe3bfde4ace21183ebf99cc (patch) | |
tree | b0be65a09a6f9f94ab423195db1b84dc2bc584c7 | |
parent | db66bd35af704fe0d83ba9348b8c50a48e51b2ba (diff) | |
download | redot-engine-2bd7d8e7e4f7da751fe3bfde4ace21183ebf99cc.tar.gz |
Clarify SIMPLEX and SIMPLEX_SMOOTH types
-rw-r--r-- | modules/noise/doc_classes/FastNoiseLite.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml index f2a6c60376..6f6a637893 100644 --- a/modules/noise/doc_classes/FastNoiseLite.xml +++ b/modules/noise/doc_classes/FastNoiseLite.xml @@ -91,10 +91,10 @@ Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value. </constant> <constant name="TYPE_SIMPLEX" value="0" enum="NoiseType"> - As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. + As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. Internally uses FastNoiseLite's OpenSimplex2 noise type. </constant> <constant name="TYPE_SIMPLEX_SMOOTH" value="1" enum="NoiseType"> - Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. + Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. Internally uses FastNoiseLite's OpenSimplex2S noise type. </constant> <constant name="FRACTAL_NONE" value="0" enum="FractalType"> No fractal noise. |