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authorsquidgyberries <squidge@tuta.io>2024-10-07 19:41:18 +0800
committerGitHub <noreply@github.com>2024-10-07 19:41:18 +0800
commit2bd7d8e7e4f7da751fe3bfde4ace21183ebf99cc (patch)
treeb0be65a09a6f9f94ab423195db1b84dc2bc584c7
parentdb66bd35af704fe0d83ba9348b8c50a48e51b2ba (diff)
downloadredot-engine-2bd7d8e7e4f7da751fe3bfde4ace21183ebf99cc.tar.gz
Clarify SIMPLEX and SIMPLEX_SMOOTH types
-rw-r--r--modules/noise/doc_classes/FastNoiseLite.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml
index f2a6c60376..6f6a637893 100644
--- a/modules/noise/doc_classes/FastNoiseLite.xml
+++ b/modules/noise/doc_classes/FastNoiseLite.xml
@@ -91,10 +91,10 @@
Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value.
</constant>
<constant name="TYPE_SIMPLEX" value="0" enum="NoiseType">
- As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts.
+ As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. Internally uses FastNoiseLite's OpenSimplex2 noise type.
</constant>
<constant name="TYPE_SIMPLEX_SMOOTH" value="1" enum="NoiseType">
- Modified, higher quality version of [constant TYPE_SIMPLEX], but slower.
+ Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. Internally uses FastNoiseLite's OpenSimplex2S noise type.
</constant>
<constant name="FRACTAL_NONE" value="0" enum="FractalType">
No fractal noise.