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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-06-09 17:33:17 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-06-18 09:14:06 -0700 |
commit | 2bf145fa5d3efaea6d0e108da19c212ceeff6505 (patch) | |
tree | 6ad4d960ff02019388f9da4a1449169eb2f8dfa7 | |
parent | 92f20fd70e6957cd65ccb7837fdc28f9b1e4a315 (diff) | |
download | redot-engine-2bf145fa5d3efaea6d0e108da19c212ceeff6505.tar.gz |
Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
-rw-r--r-- | doc/classes/LineShape2D.xml | 4 | ||||
-rw-r--r-- | scene/resources/line_shape_2d.h | 3 |
2 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml index fed5773583..434e6fba8e 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/LineShape2D.xml @@ -14,8 +14,8 @@ <member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0"> The line's distance from the origin. </member> - <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, 1)"> - The line's normal. + <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)"> + The line's normal. Defaults to [code]Vector2.UP[/code]. </member> </members> <constants> diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 9f0405ad29..210a1aa9e6 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -36,7 +36,8 @@ class LineShape2D : public Shape2D { GDCLASS(LineShape2D, Shape2D); - Vector2 normal = Vector2(0, 1); + // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense. + Vector2 normal = Vector2(0, -1); real_t distance = 0.0; void _update_shape(); |