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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-06-09 17:33:17 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-06-18 09:14:06 -0700
commit2bf145fa5d3efaea6d0e108da19c212ceeff6505 (patch)
tree6ad4d960ff02019388f9da4a1449169eb2f8dfa7
parent92f20fd70e6957cd65ccb7837fdc28f9b1e4a315 (diff)
downloadredot-engine-2bf145fa5d3efaea6d0e108da19c212ceeff6505.tar.gz
Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by default, which makes more sense for the most common cases.
-rw-r--r--doc/classes/LineShape2D.xml4
-rw-r--r--scene/resources/line_shape_2d.h3
2 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml
index fed5773583..434e6fba8e 100644
--- a/doc/classes/LineShape2D.xml
+++ b/doc/classes/LineShape2D.xml
@@ -14,8 +14,8 @@
<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">
The line's distance from the origin.
</member>
- <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, 1)">
- The line's normal.
+ <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)">
+ The line's normal. Defaults to [code]Vector2.UP[/code].
</member>
</members>
<constants>
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h
index 9f0405ad29..210a1aa9e6 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -36,7 +36,8 @@
class LineShape2D : public Shape2D {
GDCLASS(LineShape2D, Shape2D);
- Vector2 normal = Vector2(0, 1);
+ // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+ Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
void _update_shape();