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authorHaoyu Qiu <timothyqiu32@gmail.com>2023-09-12 16:16:32 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2023-09-12 16:16:32 +0800
commit2c59c592702b79ba451e1b5efed95af1d765ea80 (patch)
tree8167b7348ba0e81fa5047d381a57093f2d2cb4e5
parent5c43e4c1efc85856a4e918bc67e1266657b9110c (diff)
downloadredot-engine-2c59c592702b79ba451e1b5efed95af1d765ea80.tar.gz
Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref
-rw-r--r--doc/classes/EditorDebuggerPlugin.xml2
-rw-r--r--doc/classes/RDShaderSPIRV.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml
index 6f6b4f69e4..4c602b8359 100644
--- a/doc/classes/EditorDebuggerPlugin.xml
+++ b/doc/classes/EditorDebuggerPlugin.xml
@@ -81,7 +81,7 @@
<return type="Array" />
<description>
Returns an array of [EditorDebuggerSession] currently available to this debugger plugin.
- [b]Note:[/b] Not sessions in the array may be inactive, check their state via [method EditorDebuggerSession.is_active]
+ [b]Note:[/b] Sessions in the array may be inactive, check their state via [method EditorDebuggerSession.is_active].
</description>
</method>
</methods>
diff --git a/doc/classes/RDShaderSPIRV.xml b/doc/classes/RDShaderSPIRV.xml
index de7c1a4ca7..dd8a292c61 100644
--- a/doc/classes/RDShaderSPIRV.xml
+++ b/doc/classes/RDShaderSPIRV.xml
@@ -4,7 +4,7 @@
SPIR-V intermediate representation as part of a [RDShaderFile] (used by [RenderingDevice]).
</brief_description>
<description>
- [RDShaderSPIRV] represents a [RDShaderFile]'s [url=https://www.khronos.org/spir/]SPIR-V[/url] code for various shader stages, as well as possible compilation error messages. SPIR-V a low-level intermediate shader representation. This intermediate representation is not used directly by GPUs for rendering, but it can be compiled into binary shaders that GPUs can understand. Unlike compiled shaders, SPIR-V is portable across GPU models and driver versions.
+ [RDShaderSPIRV] represents a [RDShaderFile]'s [url=https://www.khronos.org/spir/]SPIR-V[/url] code for various shader stages, as well as possible compilation error messages. SPIR-V is a low-level intermediate shader representation. This intermediate representation is not used directly by GPUs for rendering, but it can be compiled into binary shaders that GPUs can understand. Unlike compiled shaders, SPIR-V is portable across GPU models and driver versions.
This object is used by [RenderingDevice].
</description>
<tutorials>