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authorRémi Verschelde <remi@verschelde.fr>2024-02-23 23:42:59 +0100
committerGitHub <noreply@github.com>2024-02-23 23:42:59 +0100
commit2e7fc81315bfa8d0a15f60adff2a12b6f3104236 (patch)
tree6611f9e9150d5573477b68331c32ab4d9d676c41
parent3abb32671e6c7aa109e494f7077da955b173cfa9 (diff)
parentfa81e125889383f4ffd1404dd71def1ae60964c0 (diff)
downloadredot-engine-2e7fc81315bfa8d0a15f60adff2a12b6f3104236.tar.gz
Merge pull request #88740 from dsnopek/webxr-linting-issues
Fix lint errors in WebXR module
-rw-r--r--.github/workflows/static_checks.yml2
-rw-r--r--modules/webxr/native/library_godot_webxr.js4
2 files changed, 3 insertions, 3 deletions
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml
index e7ebd2fb64..cf8b0f4132 100644
--- a/.github/workflows/static_checks.yml
+++ b/.github/workflows/static_checks.yml
@@ -76,7 +76,7 @@ jobs:
- name: JavaScript style and documentation checks via ESLint and JSDoc
run: |
- if grep -q "platform/web" changed.txt || [ -z "$(cat changed.txt)" ]; then
+ if grep -q "\.js" changed.txt || [ -z "$(cat changed.txt)" ]; then
cd platform/web
npm ci
npm run lint
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index c048bb2197..722b448fd5 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -319,7 +319,7 @@ const GodotWebXR = {
// next reference space.
window.setTimeout(function () {
const reference_space_c_str = GodotRuntime.allocString(reference_space_type);
- const enabled_features_c_str = GodotRuntime.allocString(Array.from(session.enabledFeatures).join(","));
+ const enabled_features_c_str = GodotRuntime.allocString(Array.from(session.enabledFeatures).join(','));
onstarted(reference_space_c_str, enabled_features_c_str);
GodotRuntime.free(reference_space_c_str);
GodotRuntime.free(enabled_features_c_str);
@@ -567,7 +567,7 @@ const GodotWebXR = {
// Hand tracking data.
let has_hand_data = false;
- if (input_source.hand && r_hand_joints != 0 && r_hand_radii != 0) {
+ if (input_source.hand && r_hand_joints !== 0 && r_hand_radii !== 0) {
const hand_joint_array = new Float32Array(25 * 16);
const hand_radii_array = new Float32Array(25);
if (frame.fillPoses(input_source.hand.values(), space, hand_joint_array) && frame.fillJointRadii(input_source.hand.values(), hand_radii_array)) {