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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-04 12:55:20 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-04 12:55:20 +0100 |
commit | 2eb8e3a40f8eb01c44b7946ee54f321d117f39e1 (patch) | |
tree | e33d09965b3369f67fe37ee2fa9562e7922db995 | |
parent | c7ab0de23a8e275e74392ab5c76171f03eb5436a (diff) | |
parent | 222a934e608640c598cc0f99780a74d66b5ac556 (diff) | |
download | redot-engine-2eb8e3a40f8eb01c44b7946ee54f321d117f39e1.tar.gz |
Merge pull request #36646 from pyacier/doc-concavepolygonshape
add a precision about the intended use of the ConcavePolygonShape
-rw-r--r-- | doc/classes/ConcavePolygonShape.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml index 21f2f681b9..47f2276c63 100644 --- a/doc/classes/ConcavePolygonShape.xml +++ b/doc/classes/ConcavePolygonShape.xml @@ -5,6 +5,7 @@ </brief_description> <description> Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles. + Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static. </description> <tutorials> </tutorials> |