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authorRémi Verschelde <rverschelde@gmail.com>2020-03-04 12:55:20 +0100
committerGitHub <noreply@github.com>2020-03-04 12:55:20 +0100
commit2eb8e3a40f8eb01c44b7946ee54f321d117f39e1 (patch)
treee33d09965b3369f67fe37ee2fa9562e7922db995
parentc7ab0de23a8e275e74392ab5c76171f03eb5436a (diff)
parent222a934e608640c598cc0f99780a74d66b5ac556 (diff)
downloadredot-engine-2eb8e3a40f8eb01c44b7946ee54f321d117f39e1.tar.gz
Merge pull request #36646 from pyacier/doc-concavepolygonshape
add a precision about the intended use of the ConcavePolygonShape
-rw-r--r--doc/classes/ConcavePolygonShape.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml
index 21f2f681b9..47f2276c63 100644
--- a/doc/classes/ConcavePolygonShape.xml
+++ b/doc/classes/ConcavePolygonShape.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
+ Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
</description>
<tutorials>
</tutorials>