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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-05 16:04:13 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-05 19:22:52 +0100 |
commit | 305192072fab1c4d5894ba5da3009a648936c70b (patch) | |
tree | aa069e5e2b6cc603468d76e95325d4fead088849 | |
parent | 39f90600bc553f2273e72708eb2a8d37a8517e86 (diff) | |
download | redot-engine-305192072fab1c4d5894ba5da3009a648936c70b.tar.gz |
Add Enter shortcut to add a shader global in the editor
- Clear the shader global name field when adding a new shader global
to match the behavior of other tabs in the Project Settings dialog.
-rw-r--r-- | editor/shader_globals_editor.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 97f6ce2215..86a78d813e 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -398,6 +398,8 @@ void ShaderGlobalsEditor::_variable_added() { undo_redo->add_do_method(this, "_changed"); undo_redo->add_undo_method(this, "_changed"); undo_redo->commit_action(); + + variable_name->clear(); } void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) { @@ -455,6 +457,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() { variable_name->set_h_size_flags(SIZE_EXPAND_FILL); variable_name->set_clear_button_enabled(true); variable_name->connect("text_changed", callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed)); + variable_name->connect("text_submitted", callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1)); add_menu_hb->add_child(variable_name); |