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authorThaddeus Crews <repiteo@outlook.com>2024-10-16 14:16:04 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-10-16 14:16:04 -0500
commit324659f0ca646a8ca1da32bcbdb485ba33a34189 (patch)
tree75f15cf4b8452c2dea8e2afb4ec2fae49fa926ac
parente4093b558a24f42362574de40441d7bfa94db24b (diff)
parent5af917e76395782df137d0fc86ce9fe227253767 (diff)
downloadredot-engine-324659f0ca646a8ca1da32bcbdb485ba33a34189.tar.gz
Merge pull request #97564 from kitbdev/animation-bezier-editor-fix-box-select-mouse
Fix mouse clamping in Animation Bezier Editor box select
-rw-r--r--editor/animation_bezier_editor.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 2e8c727849..8d7c6a1f16 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -1501,11 +1501,6 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
box_selection_to = mm->get_position();
-
- if (get_local_mouse_position().y < 0) {
- // Avoid cursor from going too above, so it does not lose focus with viewport.
- warp_mouse(Vector2(get_local_mouse_position().x, 0));
- }
queue_redraw();
}