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authorKanabenki <18357657+Kanabenki@users.noreply.github.com>2018-11-24 18:57:11 +0100
committerKanabenki <18357657+Kanabenki@users.noreply.github.com>2018-11-24 18:57:29 +0100
commit33a7fae1275ed17b6799c5bee5dfdb538ec9b8fe (patch)
treeede0b78e704eab92cb1d0fb86e9c35dfd1c5d849
parent8348aca118311b82f632781b19230471fae56d4a (diff)
downloadredot-engine-33a7fae1275ed17b6799c5bee5dfdb538ec9b8fe.tar.gz
Allow *= operator between vec and mat types in shaders
-rw-r--r--servers/visual/shader_language.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 50e45963d9..1acec7ccaf 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1215,6 +1215,15 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) {
valid = true;
ret_type = TYPE_MAT4;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
+ valid = true;
+ ret_type = TYPE_VEC2;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
+ valid = true;
+ ret_type = TYPE_VEC3;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
+ valid = true;
+ ret_type = TYPE_VEC4;
}
} break;
case OP_ASSIGN_BIT_AND: