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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-26 16:36:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-26 16:36:57 +0200 |
commit | 36945dad0730ee013547493df60c4c59567b4290 (patch) | |
tree | 3cb6cd0287e83b012eea7247adc50a83f8c71b92 | |
parent | 92ac0e54fec5c910058bcdeac80b66d0037fbf02 (diff) | |
parent | f1062f25eb8e1239aa4cf068823875452706e3c1 (diff) | |
download | redot-engine-36945dad0730ee013547493df60c4c59567b4290.tar.gz |
Merge pull request #82359 from bitsawer/add_gles3_device_cache_key
Add device info to GLES3 shader cache key hash
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 51fed4da98..0341f531d9 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -140,6 +140,14 @@ void ShaderGLES3::_setup(const char *p_vertex_code, const char *p_fragment_code, tohash.append("[Fragment]"); tohash.append(p_fragment_code ? p_fragment_code : ""); + tohash.append("[gl_implementation]"); + const char *vendor = (const char *)glGetString(GL_VENDOR); + tohash.append(vendor ? vendor : "unknown"); + const char *renderer = (const char *)glGetString(GL_RENDERER); + tohash.append(renderer ? renderer : "unknown"); + const char *version = (const char *)glGetString(GL_VERSION); + tohash.append(version ? version : "unknown"); + base_sha256 = tohash.as_string().sha256_text(); } |