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authorRémi Verschelde <rverschelde@gmail.com>2023-09-26 16:36:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-26 16:36:57 +0200
commit36945dad0730ee013547493df60c4c59567b4290 (patch)
tree3cb6cd0287e83b012eea7247adc50a83f8c71b92
parent92ac0e54fec5c910058bcdeac80b66d0037fbf02 (diff)
parentf1062f25eb8e1239aa4cf068823875452706e3c1 (diff)
downloadredot-engine-36945dad0730ee013547493df60c4c59567b4290.tar.gz
Merge pull request #82359 from bitsawer/add_gles3_device_cache_key
Add device info to GLES3 shader cache key hash
-rw-r--r--drivers/gles3/shader_gles3.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 51fed4da98..0341f531d9 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -140,6 +140,14 @@ void ShaderGLES3::_setup(const char *p_vertex_code, const char *p_fragment_code,
tohash.append("[Fragment]");
tohash.append(p_fragment_code ? p_fragment_code : "");
+ tohash.append("[gl_implementation]");
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ tohash.append(vendor ? vendor : "unknown");
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+ tohash.append(renderer ? renderer : "unknown");
+ const char *version = (const char *)glGetString(GL_VERSION);
+ tohash.append(version ? version : "unknown");
+
base_sha256 = tohash.as_string().sha256_text();
}