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author | Yuri Sizov <yuris@humnom.net> | 2023-11-29 17:39:39 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-11-29 17:39:39 +0100 |
commit | 3a67eb26754d779b308d478e92b5d12252c70a5a (patch) | |
tree | 660260f89fb577677d63dbd0a0c296da45f7519a | |
parent | c17d73f140e56470f98c5a325cd6475aae899cbb (diff) | |
download | redot-engine-3a67eb26754d779b308d478e92b5d12252c70a5a.tar.gz |
Disable a prohibitively slow code branch when reparenting nodes
-rw-r--r-- | editor/scene_tree_dock.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a94c978a1a..98c16f5c59 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var } } break; +// FIXME: This approach causes a significant performance regression, see GH-84910. +#if 0 case Variant::OBJECT: { Resource *resource = Object::cast_to<Resource>(r_variant); if (!resource) { @@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var } break; }; +#endif default: { } |