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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2023-11-23 23:25:00 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2023-11-23 23:25:00 +0100 |
commit | 3de9afc4a94932993532cb263ebbcd843865181d (patch) | |
tree | 8e355ef5ba2bc70ad7a42e81a35e5712f0783268 | |
parent | ce3bac5f55507a81fb76eb0fc0b37693f663dad0 (diff) | |
download | redot-engine-3de9afc4a94932993532cb263ebbcd843865181d.tar.gz |
Fix crash when hiding a Control during mouse-entering
gui.mouse_over can be set to `nullptr` in the `NOTIFICATION_MOUSE_ENTER`-
user-callback a few lines above. This case was previously not handled.
-rw-r--r-- | scene/main/viewport.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 43bdb1395b..e9ea09a3b1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3207,7 +3207,9 @@ void Viewport::_update_mouse_over(Vector2 p_pos) { } // Send Mouse Enter Self notification. - gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_ENTER_SELF); + if (gui.mouse_over) { + gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_ENTER_SELF); + } notify_embedded_viewports = true; } |