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author | kobewi <kobewi4e@gmail.com> | 2024-10-23 15:22:14 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2024-10-23 23:03:19 +0200 |
commit | 3ebac9006bb1aecf1e1036bbfae87fe2b16cfb52 (patch) | |
tree | 09217f6834ef7153a885bb474ad1d4030dbd5496 | |
parent | 533c616cb86ff7bb940d58ffbbcc1a3eca0aa33d (diff) | |
download | redot-engine-3ebac9006bb1aecf1e1036bbfae87fe2b16cfb52.tar.gz |
Clarify tiling of AtlasTexture
-rw-r--r-- | doc/classes/AtlasTexture.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 45877f4003..287f2cc19a 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -6,7 +6,7 @@ <description> [Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments. Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls. - [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources. + [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and will not tile properly in nodes such as [TextureRect] or [Sprite2D]. To tile an [AtlasTexture], modify its [member region] instead. </description> <tutorials> </tutorials> |