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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-17 12:28:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-17 12:28:41 +0200 |
commit | 4332a798f95ebfc6109f2b4dad12126e62c73a9c (patch) | |
tree | adc487937cc4983790550e02290d44602a4c7eca | |
parent | 5aaaf76a87c763bd1f207528ca53e919d0cc3937 (diff) | |
parent | 8649ab831d706701530dbdb66e79ddc6e4d3eac2 (diff) | |
download | redot-engine-4332a798f95ebfc6109f2b4dad12126e62c73a9c.tar.gz |
Merge pull request #79922 from Auburn/cellular-jitter-fix
FastNoiseLite: Fix cellular jitter using incorrect default value
-rw-r--r-- | modules/noise/doc_classes/FastNoiseLite.xml | 2 | ||||
-rw-r--r-- | modules/noise/fastnoise_lite.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml index 1ab2552547..f2a6c60376 100644 --- a/modules/noise/doc_classes/FastNoiseLite.xml +++ b/modules/noise/doc_classes/FastNoiseLite.xml @@ -13,7 +13,7 @@ <member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0"> Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options. </member> - <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45"> + <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0"> Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid. </member> <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1"> diff --git a/modules/noise/fastnoise_lite.h b/modules/noise/fastnoise_lite.h index c63f7d7d29..06a2b39abe 100644 --- a/modules/noise/fastnoise_lite.h +++ b/modules/noise/fastnoise_lite.h @@ -116,7 +116,7 @@ private: // Cellular specific. CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN; CellularReturnType cellular_return_type = RETURN_DISTANCE; - real_t cellular_jitter = 0.45; + real_t cellular_jitter = 1.0; // Domain warp specific. bool domain_warp_enabled = false; |