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author | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2024-03-20 23:56:10 -0400 |
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committer | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2024-03-20 23:56:10 -0400 |
commit | 435eb06e4b29cd3c83a3a9c39f2fc95ba4215b2f (patch) | |
tree | 36746560b694f9b42e5eb78371713186556b95e1 | |
parent | fe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff) | |
download | redot-engine-435eb06e4b29cd3c83a3a9c39f2fc95ba4215b2f.tar.gz |
Fix for avatars without a root bone.
-rw-r--r-- | scene/3d/xr_body_modifier_3d.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/3d/xr_body_modifier_3d.cpp b/scene/3d/xr_body_modifier_3d.cpp index 477241947a..ac648d66d0 100644 --- a/scene/3d/xr_body_modifier_3d.cpp +++ b/scene/3d/xr_body_modifier_3d.cpp @@ -252,11 +252,6 @@ void XRBodyModifier3D::_get_joint_data() { } } - // If the root bone is not found then use the skeleton root bone. - if (bones[XRBodyTracker::JOINT_ROOT] == -1) { - bones[XRBodyTracker::JOINT_ROOT] = 0; - } - // Assemble the joint relationship to the available skeleton bones. for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) { // Get the skeleton bone (skip if not found). |