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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-06 12:31:28 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-06 12:31:28 +0200 |
commit | 43d2ab280a40b102ce37208dd6049205b4c051ac (patch) | |
tree | 2694b07e5100d86c99419de6890cd31316df2cbd | |
parent | 116a457542d48ea11339edb25da6eef76de34226 (diff) | |
parent | 8cf2903c7f11970e5c4a692cb52a2fa383b8d45f (diff) | |
download | redot-engine-43d2ab280a40b102ce37208dd6049205b4c051ac.tar.gz |
Merge pull request #95064 from RandomShaper/d3d12_flicker
D3D12: Avoid cases of redundant render target clears
-rw-r--r-- | drivers/d3d12/rendering_device_driver_d3d12.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp index 122585e595..a33fc977c6 100644 --- a/drivers/d3d12/rendering_device_driver_d3d12.cpp +++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp @@ -5057,6 +5057,7 @@ void RenderingDeviceDriverD3D12::command_begin_render_pass(CommandBufferID p_cmd if (pass_info->attachments[i].load_op == ATTACHMENT_LOAD_OP_CLEAR) { clear.aspect.set_flag(TEXTURE_ASPECT_COLOR_BIT); clear.color_attachment = i; + tex_info->pending_clear.remove_from_list(); } } else if ((tex_info->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) { if (pass_info->attachments[i].stencil_load_op == ATTACHMENT_LOAD_OP_CLEAR) { |