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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-07-08 18:19:49 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-07-08 18:19:49 +0200 |
commit | 46cd84b36212d5932c6cddfc6ed5f50ff60030bc (patch) | |
tree | 924a8ec124c921544f6043fccb4966ecd904d57f | |
parent | 6ab727edc2b0bf51ca3458237505ff8763f20cf9 (diff) | |
parent | 2a93681334d3388eebbe1ba34e633a40ed9f1333 (diff) | |
download | redot-engine-46cd84b36212d5932c6cddfc6ed5f50ff60030bc.tar.gz |
Merge pull request #78839 from lewiji/normal_roughness_mobile_fix
Fix invalid shader compilation when using `hint_normal_roughness_texture` in mobile backend
-rw-r--r-- | servers/rendering/shader_language.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index cb05063e06..22e6f7d67d 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -8807,8 +8807,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE; --texture_uniforms; --texture_binding; - if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { - _set_error(RTR("'hint_normal_roughness_texture' is not supported in gl_compatibility shaders.")); + if (OS::get_singleton()->get_current_rendering_method() != "forward_plus") { + _set_error(RTR("'hint_normal_roughness_texture' is only available when using the Forward+ backend.")); return ERR_PARSE_ERROR; } if (String(shader_type_identifier) != "spatial") { |