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authorjsjtxietian <jsjtxietian@outlook.com>2023-10-25 14:47:25 +0800
committerjsjtxietian <jsjtxietian@outlook.com>2023-10-25 14:47:25 +0800
commit47d601b3160c5ad77bc9de0145120c2a4ff372d7 (patch)
tree9540ad39309165fa58a172240cc5d3ea0142f24d
parentea0ab441c836091f3ede370d88b5fe1453b7a653 (diff)
downloadredot-engine-47d601b3160c5ad77bc9de0145120c2a4ff372d7.tar.gz
Fix BaseButton.shortcut_feedback's timer raises errors
when a button is removed from the scene tree
-rw-r--r--scene/gui/base_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index f57afb66b3..66b14dc967 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -380,7 +380,7 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {
queue_redraw();
accept_event();
- if (shortcut_feedback) {
+ if (shortcut_feedback && is_inside_tree()) {
if (shortcut_feedback_timer == nullptr) {
shortcut_feedback_timer = memnew(Timer);
shortcut_feedback_timer->set_one_shot(true);