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authorAdam Scott <ascott.ca@gmail.com>2024-11-04 15:50:05 -0500
committerAdam Scott <ascott.ca@gmail.com>2024-11-05 12:50:34 -0500
commit49f918e59612a18b8e2a58dfb7b43a851d2dfb45 (patch)
tree890e5ecb30c8794047997cb5748092aa3de3378a
parent1bffd6c73b44b85e5889f54e14b2193940cf5bb1 (diff)
downloadredot-engine-49f918e59612a18b8e2a58dfb7b43a851d2dfb45.tar.gz
Fix issue where scrolling to item center would overflow on top
-rw-r--r--scene/gui/tree.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index aab6f672f0..cfd93a5317 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5362,14 +5362,16 @@ void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
int y_offset = get_item_offset(p_item);
if (y_offset != -1) {
- const int tbh = _get_title_button_height();
- y_offset -= tbh;
+ const int title_button_height = _get_title_button_height();
+ y_offset -= title_button_height;
const int cell_h = compute_item_height(p_item) + theme_cache.v_separation;
- int screen_h = area_size.height - tbh;
+ int screen_h = area_size.height - title_button_height;
if (p_center_on_item) {
- v_scroll->set_value(y_offset - (screen_h - cell_h) / 2.0f);
+ // This makes sure that centering the offset doesn't overflow.
+ const double v_scroll_value = y_offset - MAX((screen_h - cell_h) / 2.0, 0.0);
+ v_scroll->set_value(v_scroll_value);
} else {
if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
v_scroll->set_value(y_offset);