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authorRémi Verschelde <rverschelde@gmail.com>2024-01-08 11:56:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-08 11:56:43 +0100
commit4aa8e87e5023949c22fe84f35f6da80e7042b215 (patch)
treec509b03de63d9d8f73dbc3e327fa459b8d34125f
parentf46465ba1462c573812ed01f8adf000cf71d595c (diff)
parent06f586e89047c3f2f7b33c518acb7e8166fd0f39 (diff)
downloadredot-engine-4aa8e87e5023949c22fe84f35f6da80e7042b215.tar.gz
Merge pull request #86805 from ryevdokimov/clear-nodes-on-ui-cancel-2d
Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 3c68b2c4ed..7d61d734f5 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2464,7 +2464,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true) && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
+ if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true) && drag_type == DRAG_NONE) {
// Unselect everything
editor_selection->clear();
viewport->queue_redraw();