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author | aaronp64 <aaronp.code@gmail.com> | 2024-04-13 14:03:29 -0400 |
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committer | aaronp64 <aaronp.code@gmail.com> | 2024-04-13 14:03:29 -0400 |
commit | 4ed51933f910b9dcfbe5b847c1d0b95e822fc0dd (patch) | |
tree | af26a4a0528f7915c38819217fc942bdc59b7ea1 | |
parent | 2886511c181402f77d28e286efd25124354eb258 (diff) | |
download | redot-engine-4ed51933f910b9dcfbe5b847c1d0b95e822fc0dd.tar.gz |
Fix Window.hide() crash when force_native changed
Moved force_native = p_force_native assignment to after is_visible() check, to prevent value from changing after window is shown.
Fixes #90609
-rw-r--r-- | scene/main/window.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 65f1365e67..de6bc29f05 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1215,10 +1215,10 @@ void Window::set_force_native(bool p_force_native) { if (force_native == p_force_native) { return; } - force_native = p_force_native; if (is_visible() && !is_in_edited_scene_root()) { - WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value."); + ERR_FAIL_MSG("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value."); } + force_native = p_force_native; } bool Window::get_force_native() const { |