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author | Riteo <riteo@posteo.net> | 2023-09-24 04:35:06 +0200 |
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committer | Riteo <riteo@posteo.net> | 2023-09-24 04:36:58 +0200 |
commit | 4fd6777cf461b1066e1a4428a746e8f8e99d4d9a (patch) | |
tree | 4a28dacf9ed38e4a5b413d9b145c6cf7e9d1d596 | |
parent | c12d63556b5c1da03a00dd4c45c40e60bd8d68c2 (diff) | |
download | redot-engine-4fd6777cf461b1066e1a4428a746e8f8e99d4d9a.tar.gz |
Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.
We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
-rw-r--r-- | drivers/egl/egl_manager.cpp | 6 | ||||
-rw-r--r-- | platform/linuxbsd/x11/gl_manager_x11.cpp | 6 |
2 files changed, 0 insertions, 12 deletions
diff --git a/drivers/egl/egl_manager.cpp b/drivers/egl/egl_manager.cpp index ac80bc8111..0faae8cf6f 100644 --- a/drivers/egl/egl_manager.cpp +++ b/drivers/egl/egl_manager.cpp @@ -290,12 +290,6 @@ void EGLManager::window_make_current(DisplayServer::WindowID p_window_id) { } void EGLManager::set_use_vsync(bool p_use) { - // Force vsync in the editor for now, as a safety measure. - bool is_editor = Engine::get_singleton()->is_editor_hint(); - if (is_editor) { - p_use = true; - } - // We need an active window to get a display to set the vsync. if (!current_window) { return; diff --git a/platform/linuxbsd/x11/gl_manager_x11.cpp b/platform/linuxbsd/x11/gl_manager_x11.cpp index 25c4272607..95947301cf 100644 --- a/platform/linuxbsd/x11/gl_manager_x11.cpp +++ b/platform/linuxbsd/x11/gl_manager_x11.cpp @@ -347,12 +347,6 @@ Error GLManager_X11::initialize(Display *p_display) { } void GLManager_X11::set_use_vsync(bool p_use) { - // force vsync in the editor for now, as a safety measure - bool is_editor = Engine::get_singleton()->is_editor_hint(); - if (is_editor) { - p_use = true; - } - // we need an active window to get a display to set the vsync if (!_current_window) { return; |