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authorRiteo <riteo@posteo.net>2023-09-24 04:35:06 +0200
committerRiteo <riteo@posteo.net>2023-09-24 04:36:58 +0200
commit4fd6777cf461b1066e1a4428a746e8f8e99d4d9a (patch)
tree4a28dacf9ed38e4a5b413d9b145c6cf7e9d1d596
parentc12d63556b5c1da03a00dd4c45c40e60bd8d68c2 (diff)
downloadredot-engine-4fd6777cf461b1066e1a4428a746e8f8e99d4d9a.tar.gz
Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more like a debug remnant. We also need to be able to disable vsync in the editor for the WIP Wayland backend (in the EGL driver) as it does manual frame throttling.
-rw-r--r--drivers/egl/egl_manager.cpp6
-rw-r--r--platform/linuxbsd/x11/gl_manager_x11.cpp6
2 files changed, 0 insertions, 12 deletions
diff --git a/drivers/egl/egl_manager.cpp b/drivers/egl/egl_manager.cpp
index ac80bc8111..0faae8cf6f 100644
--- a/drivers/egl/egl_manager.cpp
+++ b/drivers/egl/egl_manager.cpp
@@ -290,12 +290,6 @@ void EGLManager::window_make_current(DisplayServer::WindowID p_window_id) {
}
void EGLManager::set_use_vsync(bool p_use) {
- // Force vsync in the editor for now, as a safety measure.
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (is_editor) {
- p_use = true;
- }
-
// We need an active window to get a display to set the vsync.
if (!current_window) {
return;
diff --git a/platform/linuxbsd/x11/gl_manager_x11.cpp b/platform/linuxbsd/x11/gl_manager_x11.cpp
index 25c4272607..95947301cf 100644
--- a/platform/linuxbsd/x11/gl_manager_x11.cpp
+++ b/platform/linuxbsd/x11/gl_manager_x11.cpp
@@ -347,12 +347,6 @@ Error GLManager_X11::initialize(Display *p_display) {
}
void GLManager_X11::set_use_vsync(bool p_use) {
- // force vsync in the editor for now, as a safety measure
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (is_editor) {
- p_use = true;
- }
-
// we need an active window to get a display to set the vsync
if (!_current_window) {
return;