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| author | toger5 <toger5@hotmail.de> | 2018-07-09 16:31:34 +0200 |
|---|---|---|
| committer | toger5 <toger5@hotmail.de> | 2018-07-09 16:31:34 +0200 |
| commit | 533e026f9c36813a6a47a5fe5e551043e8f37268 (patch) | |
| tree | acc86683d5bc52e71df9e6e2cc5abec968e00961 | |
| parent | 9f82368d40f1948de708804645374ea02ca6e7db (diff) | |
| download | redot-engine-533e026f9c36813a6a47a5fe5e551043e8f37268.tar.gz | |
mention load in texture class
| -rw-r--r-- | doc/classes/Texture.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml index 3d3ceca150..eb7cfac87b 100644 --- a/doc/classes/Texture.xml +++ b/doc/classes/Texture.xml @@ -5,6 +5,7 @@ </brief_description> <description> A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. + Textures are often created by loading them from a file. See [method @GDScript.load]. </description> <tutorials> </tutorials> |
